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Gothic 1 Mods - 23
Gothic 2 Mods - 69
Gothic 3 Mods - 157
Mods in Development - 24
Plugins - 67
Gothic addons - 3
Ninja Mods - 5
Texture Packs and visual - 27
ArcaniA Mods - 5
Drova Mods - 2

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Gothic 2: L'hiver 1.3 Pure Edition
Modification Type - Enhancement
Mod info
The author takes the world from L'Hiver 1.3, but removes familiar mechanics such as spells and shields. Due to the larger amount of possible loot and experience, this mod is less demanding than Night of the Raven.
Charakteristika
- Fitting system based on the original NotR system. (No new weapons to craft)
- Less grass/vegetation (with some texture packs resulted in almost jungle like conditions)
- No shields and no shield combat (personally I found them too similar to Witcher in terms of animation speed and waving around)
- Less/no more crafting (armor et al) (the workbenches are still there but do nothing but enhance the atmosphere)
- Sleeping in all kinds of beds.
- Old weapon skin.
- Normal combat system animations (keyword: holding two-handed weapons like before).
- No new quests or anything like that.
- No new spells.
- No new talents that were partially necessary but were part of the standard reporting in Vanilla (yes, you don't have to learn meat anymore).
- Builder Valley has been returned to its vanilla state.
- New areas of Lhiver in Khorinis
- Reworked/restored Mining Valley (Behind the goblin palisade there is now something to see. But beware!)
- Hidden items in Khorinis/Hornicky Valley
- A small home for players right in the harbor
- Changed the appearance of the guards in the port city
- Some NPCs now wear a combination of Lhiveru/NotR and unused (but already existing) armor/clothes
- Very slight texture changes compared to normal Lhiver
- Other nearby NPCs in the port town and castle
- Changed daily routines of new and old NPCs.
- Houses that are empty in other versions of Lhiver have been incorporated here.









