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Gothic 1: Extended Edition + Update 1.0.5.6

  • Fixed a bug with incorrect item counts during crafting.

  • Adjusted the thresholds for learning agility.

  • Removed an unnecessary key from the skeletal guardian.

  • Diego receives a bow after completing the dialogue with Orry.

  • Fixed a bug in the condition for Claw related to alchemy.

  • Fixed conditions for Quentin in the abandoned mine quest.

  • Added a check to see if Grim is alive, as it caused errors in the conversation with Lester.

  • Several NPCs in the Old Camp in Chapter 4 were made mortal.

  • Fixed the recipe purchase dialogue with Samuel and added visual display of these recipes.

  • Enhanced dialogues and storyline for the abandoned mine.

  • Corrected many typos and other errors in dialogues.

  • Added information for Varto and Will that Chapter 2 is required.

  • Fixed the name of the undead guardian.

  • Added new party members for Sakhara, Hargosa, Chris, and Arnold.

  • Changed the route Mirzo takes to the new camp.

  • Milo receives a baked dish recipe in Chapter 3.

  • Added disappearance of recipes after they are read.

  • Fixed interruption of interaction for NPCs.

  • Added a new weapon - Quality Sword.

  • Changed and improved many enemy guilds.

  • Fixed the issue with not receiving Craig's treasure key after opening the map.

  • Added information on the ability to change the production quantity.

  • Added an additional routine for Snaf because he had issues going to sleep.

  • Some NPCs were changed from FRIEND to MAIN.

  • A separate settings menu was created for all additional options from the expanded edition (new options include: new training system with teachers, option to disable guild greeting, red color for risky dialogues, blood on the screen when injured, code drawing for chests with each game load or zone transition).

  • Added the option to disable red dialogue choices.

  • Fixed a bug where if an enemy was ignited and you drew your weapon, they died immediately.

  • Improved ore removal from NPCs when knocked out, now the amount of ore taken is random, with a maximum value of half the owned ore pieces.

  • Fixed the text position for displaying quantity in the crafting window.

  • Enemies now die instantly, no need to finish them off (sometimes an issue where they die after getting up).

  • Fixed the bug where orcs attacked you while wearing ulu-mulu.

  • Orcs now run into battle with their weapons drawn.

  • Fixed NPC (guards) behavior when fighting enemy NPCs (e.g., Bonie).

  • Fixed arena fights, now NPCs (guards) do not activate when fighting in the arena.

  • Enhanced orc shaman routine, now if you approach them while they are praying, they will attack you.

  • Added gaining XP for opening chests with a lockpick, the amount of XP depends on the code length (5 XP per digit).

  • Removed the option to choose any guild as a digger, it was inappropriate and caused errors.

  • Removed unnecessary and blocked quests.

  • Added chapter display in the statistics window.

  • Changed guild for possessed novices.

  • Guy was removed from the world after completing the worker quest for the mine.

  • Removed unnecessary quests in the abandoned mine.

  • Added diggers to the abandoned mine, which was previously empty.

  • Improved the undead guardian in the mine, now attacks when approached.

  • Reduced boars' resistance to arrows from 50 to 30.

  • Redesigned pickpocketing to not be random but require agility (as in G2). Further improvements are planned, where on level 2, in addition to ore, another item is taken.

  • Fixed NPC attack behavior, now they stop sooner and don't keep running.

  • Added code drawing for chests with each game load or zone entry.

  • Fixed conditions for Quentin in the quest to find friends.

  • Removed Gor Bobe from the Brotherhood in Chapter 4.

  • Removed the golden medallion quest from Darrion.

  • Fixed enemy behavior after talking to Kalom in the Temple of the Sleeper, now all enemies (possessed novices, Kalom, apocalyptic and fanatic guardians) attack the Nameless Hero and do not fight each other if hostile.

  • The quest "Mole's Path" ends when accepting Flint's offer.

  • Added the guard guild as chest owners in front of the old mine.

  • Removed an unnecessary teleport to the orc hunters.

  • Added a notice in the cave near the Brotherhood.

  • Removed unnecessary pouches and chests with useless items.

  • The demon Kastagir now attacks the hero after handing over the crystal to Kastagir.

  • Huno moved to a different location in Chapter 4.

  • Improved guard behavior in Gomez's hall and those in the mage's mansion.

  • Added new weapons, events, dialogue fixes, and a new look for the canyon troll.

  • Updated book content.

  • Added another event in the citadel.

  • Increased Aidan's HP to 350.

  • Fixed the name of the Flaming Blade.

  • Added new weapons for sale by Fisk.

  • Added a battle lizard in the cave near the Brotherhood.

  • Other minor fixes.


Everything about the mod here - https://www.myrtana.net/rozšířená-edice



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