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Writer's pictureF0rtuno

Gothic 1: Othello Mod Update 3.6.11

The update focuses primarily on close-range weapon balancing. List of changes:


Updates on meals and dishes


  • Most items now renew points instead of percentages.

  • Increased health and mana restoration values.

  • All food now regenerates points, not percentages.

  • Increased regeneration values.


Update enemies


  • Significantly reduced scaling of armor and magic resistance on enemies in the later stages of the game (Chapters 4-6).

  • Iconic enemies such as Baal Lukor, Golems of Xardase, and Young Black Troll have had their health reduced.

  • Reduced the number of skeletal warriors on top of the tower in the mission "Sunken Tower of Xardase".


Weapon updates


  • Optimized source code of objects, reduced by about 100 lines of code.

  • Reduced strength requirements for two-handed weapons to match intelligence and vitality requirements.

  • Added attack range to the description for ALL weapons.

  • Fixed a bug where a weapon increasing health points could prevent death.

  • Increased base damage for all weapons except those focused on vitality.

  • Slightly changed buffs on some weapons.

  • Added more weapons that can be found in the world.

  • Lowered the critical damage multiplier from a max of 300% to 250% to keep critical damage the same after increasing the base damage of weapons.

  • Reduced the critical damage multiplier for NPCs from 300% to 250%. This should help especially in the arena.


Merchant Updates:


  • Fisk is now selling level 1 jewelry.

  • Guild merchants now have a wider range of items for sale:

  • Old Camp: swords and axes.

  • New Camp: maces and axes

  • Brotherhood of the Sleeper: maces and swords.


Added Very Hard difficulty, which has the same characteristics as Hard, but can only be saved at the pans.


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