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Gothic 1: Othello Mod – Update 4.0 Changelog Part 2

Patch 4.0 – List of Changes, Part 2


#5 [Visual Update]

  • The line "Requires [...]" in weapon descriptions now changes color depending on whether the player meets the requirements (red / blue); the same applies to runes,

  • The "value" line in item descriptions is now displayed in gold,

  • The level-up message now also shows bonuses to maximum health and the current amount of LP (learning points),

  • Attribute bonuses are now displayed in green,

  • Item crafting: lines are highlighted in red if the player lacks the required materials,

  • Training now shows the amount of ore spent, the number of points learned and their sum, remaining LP, and a red warning if there are not enough LP,

  • Fixed the list of skins handed in to Wolf,

  • Some dialogues related to choosing rewards now show a preview of the reward,


#6 [Spell Update] General:

  • Spells now deal higher base damage,

  • Some spells now scale with magic power (listed in the spell’s damage description),

  • New spell added – lockpicking,

  • Spell: Golem Awakening – changes:

    • Physical damage: 200 + 15% of player’s magic power,

    • Max HP: 1150 + 50% of player’s magic power,

    • Physical defense: 90 + 200% of player level,

    • Magic resistance: 90 + 200% of player level,

Fire Mage:

  • New spell added – Firestorm,

  • Spell: Fireball – changes:

    • Moved from Circle 2 to Circle 1,

Water Mage:

  • New spell added – Magic Enhancement.


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