Gothic 1: Othello Mod – Update 4.0 Changelog Part 2
- F0rtuno
- Jul 2
- 1 min read
Patch 4.0 – List of Changes, Part 2
#5 [Visual Update]
The line "Requires [...]" in weapon descriptions now changes color depending on whether the player meets the requirements (red / blue); the same applies to runes,
The "value" line in item descriptions is now displayed in gold,
The level-up message now also shows bonuses to maximum health and the current amount of LP (learning points),
Attribute bonuses are now displayed in green,
Item crafting: lines are highlighted in red if the player lacks the required materials,
Training now shows the amount of ore spent, the number of points learned and their sum, remaining LP, and a red warning if there are not enough LP,
Fixed the list of skins handed in to Wolf,
Some dialogues related to choosing rewards now show a preview of the reward,
#6 [Spell Update] General:
Spells now deal higher base damage,
Some spells now scale with magic power (listed in the spell’s damage description),
New spell added – lockpicking,
Spell: Golem Awakening – changes:
Physical damage: 200 + 15% of player’s magic power,
Max HP: 1150 + 50% of player’s magic power,
Physical defense: 90 + 200% of player level,
Magic resistance: 90 + 200% of player level,
Fire Mage:
New spell added – Firestorm,
Spell: Fireball – changes:
Moved from Circle 2 to Circle 1,
Water Mage:
New spell added – Magic Enhancement.

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