Gothic 1: Othello Mod - Update 4.2
- F0rtuno
- Aug 10
- 3 min read
Patch 4.2 – List of Changes
WARNING: It is recommended to start a new game!
Spells: Healing (rework):
Skill scaling increased from 0% → 25%,
Health restored per second changed from 2% max HP → 30 HP,
Duration shortened to a maximum of 4 seconds,
Mana cost changed from 1 mana per second → 30 mana total,
Healing effect increased by +1% for every 1% missing HP.
Golem Awakening:
Added stat descriptions for fire, ice, and stone golem runes.
Stamina:
Passive regeneration increased from 1 point/sec → 2 points/sec,
Bonus to stamina gained now also affects passive stamina regeneration.
Bug Fixes:
Fixed item description: Frog Root,
Smelting copper ingots no longer consumes amber ore when choosing 1× or 5×,
Giving healing potions to companions now properly restores their HP,
Stone – fixed weapon check conditions for Uriziel rework,
Fixed weapon forging bugs and updated blueprint descriptions,
Improved collision detection for barrier points – no more gap in the swamp barrier,
Magic/arrows/bolts no longer stop on corpses,
Added option to interrupt Ghorim’s work if you haven’t received a quest from him yet,
Quest "Woodcutting" – Crack: cutting a dead tree no longer interrupts monologue after each “Cut wood” option,
Quest "Woodcutting" – Crack: cutting a dead tree now properly checks the player’s strength requirement,
Fletcher in chapter 4 now stays at the gate after talking to the player,
Fletcher in chapter 4 now attacks the player after the conversation.
Alchemy:
Fixed potion recipes (mana and healing) – now display correct restored resource value: 40% instead of 35%,
Dexter’s reward: brewing Concentration Potions now correctly requires 4 demonic mushrooms instead of 8.
Kalom’s Dungeon:
Removed duplicate chest with the Dragon Bane blueprint.
Quests:
Player can now ask Crack about hunting even if the time is not right,
It is now possible to inform Renwik about quest completion,
Renwik now gives hints about the mine,
Diego no longer deals damage to the troll in the focusing stone quest.
Food:
Roasted beetle – health restored reduced from 20 HP → 15 HP,
Forest fruit jam – removed blackberry ingredient,
Blackberries removed from the game (didn’t stand the test of time – deemed unnecessary).
Trophies:
Snapper tail – price increased from 4 → 8 ore chunks.
Monster Damage:
Base damage increased from 35 → 40,
Damage growth changed from irregular threshold increases (2, 3, 4, 5, 6) → 2–3 damage per level.
Weapons:
Vitality weapons:
Reaper:
Removed bonus: 10% melee crit chance,
Increased HP restored per kill from +15 → +20,
(New) Restores % of max HP on level up by +100%,
Added a new vitality weapon for later stages of the game.
Ranged weapons:
Longbow:
Damage increased from 25 → 30,
Range increased from 55% → 60%.
Light crossbow:
Damage increased from 25 → 30,
Range increased from 50% → 60%.
Shortbow:
Damage increased from 15 → 20.
Jewelry Crafting:
Jewelry – Amulets Vol. II – price reduced from 200 → 160 ore chunks,
Jewelry – Rings Vol. II – price reduced from 160 → 140 ore chunks,
Tier 2 amulets (crystal, ebonite, jade, onyx) – prices reduced for +0 / +1 / +2 / +3 / +4:from 160 / 400 / 720 / 1120 / 1600 → 120 / 240 / 480 / 720 / 1200,
Tier 1 amulets (copper, silver, amber, gold) – prices reduced for +0 / +1 / +2 / +3 / +4:from 80 / 200 / 360 / 560 / 800 → 50 / 100 / 200 / 300 / 500,
Tier 2 rings (crystal, ebonite, jade, onyx) – prices reduced for +0 / +1 / +2 / +3 / +4:from 100 / 250 / 450 / 700 / 1000 → 80 / 160 / 320 / 480 / 800,
Tier 1 rings (copper, silver, amber, gold) – prices reduced for +0 / +1 / +2 / +3 / +4:from 50 / 125 / 225 / 350 / 500 → 40 / 80 / 160 / 240 / 400.
World:
Changed exchange square.
4.2 – Additional Changes
World:
Restored tunnel system under the Tower of Mists and refreshed its appearance,
Updated contents of several chests,
Cobra Ring reworked: magical fist damage can now critically hit based on your dexterity.
Trophies:
Training cost changed from 250 / 500 / 750 → 150 / 450 / 900 ore chunks.
Crossbow Mastery:
Required attribute for learning changed from Dexterity → Strength.
Weapons:
New two-handed axe for Strength:
Added to the Tower of Mists.
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