Gothic 1: Othello Mod - Update 4.3 (14.9.2025)
- F0rtuno
- 5 days ago
- 3 min read
The main files have been updated (https://drive.google.com/drive/folders/1DLHTKOdbhXO89wxDBnwjrA5dZAPxZ7Db) as well as the scripts (https://drive.google.com/drive/folders/13R56FU3x2B8K7C3ZSvRfWvsnAfUfdk1P)
Fixes:
Removed duplicate line for one-handed & two-handed weapon values,
Drax now correctly has the dialogue about learning trophies after completing the quest,
Weapon: “Enhanced Scythe” no longer gives 3 HP per kill,
Spell: Healing:
No longer nullifies mana points if the player didn’t meet mana requirements,
Can now continue casting even if the player has full health,
No longer gets stuck on a single tick if the player had exactly 30 mana points (the exact amount the spell requires),
Improved wind support for DX11,
Fixed sleeping NPC reaction to sneaking,
Fixed Crack’s dialogue about wolf hunting – dialogue now remains if approached before 8 PM,
Blood Knight: had more physical defense points than intended (defense reduced by 100 points),
Defeating Jackie in the arena now correctly grants 250 experience points,
Jackal now correctly recognizes the player as an Old Camp member in Chapter 4+,
Hammer: Negotiator now has the missing model,
Scheme: Orc Blight – fixed display of required items for crafting,
General fixes for trophy books:
Correctly displays required skill level,
Skill can now be learned correctly if above level 1,
Specific books now correctly require Alchemy instead of trophies,
Added green and red colors for successful learning or unmet requirements,
Messages now appear above the book texture to be visible to the player,
Transition to Y’Berion’s focusing stones can now only be triggered once to prevent blocking,
Fortuno script improved for selling plants and fixed incorrect plant prices,
Alchemy: selecting to brew 5× mana potions from Mana Herb now correctly consumes 5 herbs (previously only 1×).
Monsters:
Base maximum health increased from 66 to 80 points,
Slightly reduced the number of golems in the game world,
Number of Vampires in the Fort changed to regular skeletons,
Orc elite no longer wears a helmet (visual change),
Weapons:
<Enhanced Scythe> now has bonus: physical defense +3,
Books:
Added missing books for Fire Mages, 5th and 6th circle,
Hero:
Starting stamina increased from 30 points to 60 points,
NPCs:
Several Water Mages received different versions of water robes (including Saturas),
Cayden: changed two rewards after returning the amulet,
Cayden: removed item “Hint to hideout” after quest completion,
Weapons:
Removed the weapon “Club,” which was only used by NPCs,
Removed yeti fur from the game world,
Added “Belt: Cobra Aspect” to the game,
Sword of Victory: Max HP increased from 25 to 35,
Staff of Flames:
Physical defense +7 → +5
Boosts received HP +10% → +15%
Staff of Power:
Magic resistance +7 → +5
Lord of Snakes:
Physical defense +15 → +10
Varied Wrath:
Critical chance in melee +4% → MP on hit +1
Hand of Blackhand:
MP on hit +1 → +2
MAGIC:
Learning cost for circles increased from 0 to 5,
FIRE MAGE:
Fire Projectile:
Base damage changed from 40 (+60% magic power) to 50 (+55% magic power),
Fireball:
Base damage changed from 120 (+80% magic power) to 150 (+75% magic power),
Firestorm:
Base damage changed from 80 (+60% magic power) to 100 (+50% magic power),
Rain of Fire:
Base damage changed from 500 (+75% magic power) to 500 (+70% magic power),
WATER MAGE:
Ice Projectile:
Base damage changed from 80 (+70% magic power) to 100 (+65% magic power),
Ball Lightning:
Base damage changed from 120 (+80% magic power) to 150 (+75% magic power),
GURU:
Pyrokinesis Projectile:
Base damage changed from 25 (+100% magic power) to 75 (+60% magic power),
Fist of the Wind:
Base damage changed from 120 (+100% magic power) to 150 (+70% magic power),
Mana cost increased from 12 to 15 points,
Storm Strike:
Base damage changed from 100 (+100% magic power) to 100 (+45% magic power),
Death Breath:
Base damage changed from 250 (+100% magic power) to 225 (+65% magic power),
Mana cost reduced from 40 to 30 points
