Of Ash and Steel – End of Playtest and Final Update
- F0rtuno
- Aug 27
- 5 min read
This message was officially released two days ago, but I only got to it now.
Your enthusiasm, dedication, and feedback have been absolutely incredible. Thanks to you, the Of Ash and Steel playtest has reached these milestones:
⦁ Over 120,000 playtesters
⦁ Over 300 bugs fixed
⦁ Over 50 quality-of-life improvements
Every step of this journey was made possible by your contributions, which helped us shape the game on its way to release, and for that, we are truly grateful!
Of course, development doesn’t stop here. We will continue internal testing, focusing on the most critical points raised during the playtest, such as AI navigation, memory management, and several other improvements from your feedback.
The playtest will conclude on August 26. But before the gates finally close, we’ve added a small surprise in a minor update:
"An unusual crystal has appeared in the Skeleton Fortress. Find it to unlock new skills, ancient knowledge, and powerful equipment. But beware—the crystal brings its own dangers..."
Will you journey to the Island one last time to uncover this final secret? Stay tuned for updates, and once again, thank you for your support!
Update Notes:
UI
Fixed the logic of the skill assignment widget
Fixed a bug where the rat scene could be skipped after making a decision and returning to the selection screen
Fixed AO cross display on the gamepad
Removed UI rudiment (weight)
Fixed item stacking display in the UI
All interface widgets are now cleared when loading the game (e.g., interactions with items remaining after load)
Removed stat requirements for already learned skills
Fixed gamepad interface for trading
Adjusted the distance of small dialogues from NPCs
Fixed trading and skill leveling logic with the gamepad
Fixed smelter interface logic when pressing ESC quickly after exiting could break it
Fixed skill display when changing in combat mode
Added logic to prevent double-click in combat mode from causing UI bounce in some places
Adjusted the weapon sharpening widget
Fixed cutscene logic when cutscenes follow one another
Gamepad track works for tasks and target selection
Added logic for using quick slots from the gamepad
Auto-close of player widgets when taking damage or starting dialogue
Double-clicking while reading no longer breaks focus
Received items during dialogues are displayed above the selection window
Subtitle shadows do not appear if disabled
Fixed descriptions of two clubs that were swapped
Fixed situations where the cursor continued moving in the UI
Fixed ESC behavior on some machines that caused loss of focus
Expanded loot window safe zone to prevent accidental closing
Merchants no longer see obstacles on the trading screen (and NPCs passing by)
Fixed control loss when opening containers
Fixed several black screen issues after loading
Updated quest journal widget
AI
Improved AI logic for inaccessible locations
Adjusted chicken logic interfering with NPCs
Adjusted NPC logic when sitting at tables during player interaction
Random dialogue lines no longer repeat consecutively
NPC world lines no longer overlap
Improved NPC slot switching logic (fixes ranged and melee weapons ending in the same hand)
Characters no longer rotate during dialogue when NPCs pass by
Characters without weapons now run from monsters
Added chance for NPCs to speak a line while trading
Other (ETC)
Fixed several terrain holes
Fixed stones without collisions in the grotto
Updated model of discarded item container
Spears now hide the item in the left hand
Tristan drops the torch when losing consciousness
Fixed barrel collisions on racks
Disabled collision with cobwebs
Cannot sheath sword and jump simultaneously
Adjusted interaction zone near bonfire and fishing
Adjusted fall animation
Fixed sprint and crouch button assignment on gamepad
Slightly adjusted fish-catching animation
Improved river shader
Adjusted terrain near goblins
Fixed animation after hacking
Fixed shadows on barrels near grotto
Increased interval between tips and screenshots during loading
Fixed effects when washing in barrels
Several text corrections
Adjusted reaction force of some bushes
Fixed one description on Ranta’s deck
Fixed NPC sheath positions
Torch flame now always points upwards
Fixed visual effect for indigestion
Dead lobsters now appear without weapons
Gameplay
Fixed bug allowing item duplication with shovels and quick slots
Weapons cannot be changed while held
Rings now appear in character menu
Adjusted fall calculation formula
Inventory sorting completely rewritten
Skeletons now tagged as aggressive animals
Quick slot items removed from all slots when used in quests
Quick slot items now correctly counted when crafting
Some actions cannot be performed in aiming mode
Fixed unconsciousness issues while crafting bows
Fixed weapon duplication with full inventory
Fixed combat slot weapon removal logic
Fixed collisions with spirits of vengeance
Added logic for saving/loading to fix rare save corruption
Added cutscene check on character death
Fixed 90° camera rotation when interacting quickly with NPC after workbench
Fixed saving/loading issues when opening doors with foxes
Fixed loaded dug chests with keys
Fixed duplicated campfires and interaction display on load
Keyed chests now correctly show as open
Stamina no longer consumed in shallow water
Fixed unnatural finger bending
Added logic for combat music
Fixed duplicate statuses on inventory with debuffs and equipment changes
Fixed phantom arrow display when taking damage
Hunger/thirst comments no longer trigger when values rise
Fixed collisions when quickly exiting interactions
Adjusted tree tilt limits in wind
Added focus point adjustment for sound during cutscenes
Cannot draw weapon when falling on roots/puddles
Added auto-save after sleep
Added logic for digging treasures to prevent player death
Arrows/bolts now stick to objects
Improved arrow collision with objects
Crossbow no longer reloads when put behind back or switching crossbows
Optimized inventory item search
Physical objects from traps no longer launch player
Fixed arrows remaining in hand when taking damage
Stealing now checks distance to NPCs
Corrected night lighting in main menu
Fixed camera collider with ranged weapons
Fixed Tristan display in main menu
Shovels now break on use
Fixed torch clipping with books, food, etc.
Fixed looping fishing sound after mini-game
Dragged items detach when dropped
Adjusted drinking/eating/reading/digging animations while intoxicated
Adjusted intoxication effects during dialogues
Inventory items cannot be used underwater or on stairs
Mosquito blood effects no longer persist after loading
Player loot bag now simulates physics
Enemy attacks now knock player off the ground
Traps now deal lethal damage
All projectiles automatically deleted after putting away ranged weapons
Fixed item use while falling
Fixed hidden bonuses from some items
Fixed torch logic in various situations
Fixed water-jumping exploit
New
Added current health to inventory
Added arrow and bolt counter
Added repeat fishing without leaving the game
Inventory, map, and log buttons now close their windows
Items can now be used directly from inventory
Weapon sheath button now also draws last used weapon
Save system expanded: auto-saves now use three different slots (quick saves too)
Quick access panel now shows item counts for multiples
Torch now assigned to quick slot like other consumables
Added ability to delete a save
Added button to open stats screen
New UI element shows current combat stance
Last selected combat stance now saved when drawing weapon
Inventory slot logic updated—exceeding slots automatically increases capacity
Added AI logic to help characters get out of water
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