Of Ash And Steel – Updates & Web Addition
- F0rtuno
- Jul 16
- 4 min read
A new game Of Ash and Steel has been added to the Other Games section. I’ve already dedicated 4 livestreams to it on my YouTube channel, so if you’re interested, you can check them out here:🔗 https://www.youtube.com/playlist?list=PLCY-WP-e9Prv1NHoCerHZks6RYYjKWKol
Just a quick intro for those who might not be familiar:Of Ash and Steel is a game inspired by Gothic, The Witcher 3, and Dark Souls. A few days ago, a playtest version was released — and it absolutely surprised and impressed me. Since this game shares so much DNA with Gothic and has enormous potential, I decided it deserves a place here and on Discord.
The playtest launched 6 days ago, and several updates have already been released for it. Below is a summary of the changes so far. On the website, the game currently has only a basic description and gallery, but I’ll be expanding that gradually. I’m currently working on a video summary that will quickly deliver lots of useful info about the game, followed by a review. Both of these videos — along with a review by Viktor Břenek — will soon be added to the game’s section on the website.
I’ll be doing weekly changelog summaries to avoid spam. All important news about the full release and future mods will also be posted here. On Discord, I’ll eventually add special roles for this and other non-Gothic games so I don’t spam people who aren’t interested — but that will come later.
The game already has its own section here (still quite basic for now):🔗
🔧 Updates after Day 1:
Added screen mode selection (windowed, borderless, fullscreen)
Fixed several screens that couldn’t be exited
Fixed a controller bug that allowed jumping during dialogue fade
Fixed incorrect behavior when crouching near the shore
Added backup toggle in settings in case of graphics issues
Knockback now leaves the hero at 1 HP instead of 0
Added mouse sensitivity slider (in-game only for now)
Fixed incorrect control scaling for mouse/gamepad (in-game menu behaved differently)
Fixed issue where cutscenes triggered while holding a weapon made it impossible to sheathe it afterward
Partially fixed coliseums where the hero could get stuck (still in progress)
Corrected leg IK in some scenarios (ongoing)
Fixed issue where you could enter a house before giving the sacks to Fox
Removed the NOTCRAFTED sword from Spawn’s bag
Fixed loot pickup through walls
Fixed bug when clicking "load" on an empty slot caused a softlock
Added extra boundaries in the grotto
Fixed UI overlap when reading a book and leveling up
Fixed ranged weapon damage being blocked by bad collision
Fixed bug where items and the hero weren’t shown in inventory/menus after loading
🔧 Day 2 Fixes:
World subtitles are no longer shown during dialogue
NPCs no longer poke the hero when they can’t reach their target
Fixed bug where Lis could disappear if saving/loading while walking with him
Fixed camping menu allowing you to draw a weapon
Hero no longer updates the weapon in the main menu if it’s the Dagger of Nerest
Fixed IK when using ladders
Needs no longer activate right after loading a game
LT/RT buttons no longer appear if a gamepad isn't selected
Fixed fall damage for monsters (no more abuse!)
One-legged character no longer walks (ha!)
Character no longer jumps while falling
Added XY axis inversion in settings
The hunter now gives the correct recipe
Fixed a loop issue with the grotto exit guardian
Corrected backlighting in dialogue scenes
Fixed crouch IK
Fixed being stuck in a beach tent
Added brightness slider
Added subtitle shadows in dialogue
Fixed bow/crossbow combat issues in coliseums
Fixed bug where NPCs wouldn’t drop their weapons
🔧 Latest Updates:
Global subtitles no longer appear during dialogue
Fixed NPC navigation when seeking interaction
Fixed Lis disappearing prematurely
Fixed camp menu exploit (drawing weapons)
Main menu logic fixed (Dagger of Nerest now appears properly)
Fixed ladder IK
Needs logic now persists through saves
Inventory LT/RT buttons hidden when no gamepad is used
Monster fall damage fixed
One-legged character now stays still
Fixed jump-after-fall bug
Fixed input loss after falling into water from a height
Krestets now gives the correct recipe
Fixed NPC reactions to unconscious or dead characters
Alchemy table in the hermit's house moved to correct layer
Fixed Ranta's combat UI (no longer moves mid-fight)
Shallow water no longer negates fall damage
Fixed possible dialogue loop when exiting the grotto
Mouse cursor now only appears near menu windows
Improved lighting in dialogues
Fixed "Level-Up" localization
Fixed centipede sounds
Fixed IK when crouching
Fixed quest tracking in the journal
Fixed some collision bugs (in progress)
Fixed peaceful interaction issues with controllers
Inventory slots corrected
Fixed bow/crossbow projectile collisions
Bandits now properly drop weapons
Fixed ore mining
Fixed playtest debug widget
Fixed focus loss on death in main menu
Hotfix added to restore Lis even if the save was made after his disappearance (before giving the packages)
Fixed Hobster’s cave collision
NPCs can no longer open locked doors
Minor UI fixes when reading notes and books
🦍 Added one evil hairy monster🛍️ Added new items to Akim🖋️ Added subtitle shadows🌞 Added brightness slider🔄 Added X/Y axis inversion🌊 Updated underwater post-processing
As part of hotfix testing, I added a non-standard fix that allows you to bring Lis back even if your save was made after he vanished (as long as you didn’t hand him the packages yet). Please test and see if it works for you. I’ve also added a bit of new content.
Today I’m gathering all remaining bug reports into a live table. Once done, I’ll post a separate announcement so you can check if anything was missed. I’ll also clean up the bug report section to make tracking easier.

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