
Gothic 2: Alternative
Version: 1.4 - Modification Type: Original Enhancement
Mod Information
This mod comes from our Czech community. The modification was created by Robars, with assistance from Auronen and Fawkes. The mod enhances the base game without major interventions or changes. It adds minor systems, graphical improvements, world enhancements, and more – see the list of changes below.
The mod also incorporates content from the following modifications: L'Hiver 1.6, Returning 2.0, Die Welt der Verurteilten 1.3, Gothic II Plus, Wasteland Mod, Fighting System (USWT), Nostalgic Mod, Chronicles of Myrtana, and Textures of Vurt's.
Characteristics
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World mesh of Lhiver updated closer to the original.
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Added alternative animations for one-handed, two-handed weapons, shields, staves, and some dexterity weapons, especially from 90% skill onward.
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Ability to dual-wield two swords.
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Various additional animations.
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Ability to craft special bows and crossbows inspired by Archolos.
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Crafting ammunition.
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Selling teeth and claws to scholars at Bospra.
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Ability to buy all available silver.
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As a paladin, you can consecrate paladin armor.
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Ability to purchase a sleeping bag.
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Ability to purchase quivers.
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Mage robes and some armor regenerate health and mana.
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Ability to smelt rusty and orcish weapons.
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Acrobatics must be learned + extended with a bracelet allowing side rolls.
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Alchemy and blacksmithing have been adjusted.
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Boss fights are harder and include assistance.
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Slow walking according to Gilda.
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World used: Lhiver edition 1.X + new NPCs.
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Mining Valley redesigned, the area beyond the Orc wall is accessible and populated + additional locations as in G1 from the Wasteland mod.
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Roasting multiple pieces of meat at once.
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Roasting fish.
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Cooking soups, compotes, etc.
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Some areas in Khorinis have been adjusted.
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Fishing.
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Ability to mine ore.
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Starting clothing can be removed.
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Ability to craft 3 hunting armors.
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Added various animations such as chopping wood, opening cabinets, sarcophagi, etc.
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New armors and weapons.
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Helmets.
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Some scrolls now require more mana, and merchant inventories adjusted.
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Ability to buy armors previously unavailable.
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Beliar’s Claw can be activated only from level 30.
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Improved teleportation system, available from chapter 3.
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And other interesting features.



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