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Gothic 1 Mods - 23
Gothic 2 Mods - 69
Gothic 3 Mods - 157
Mods in Development - 24
Plugins - 67
Gothic addons - 3
Ninja Mods - 5
Texture Packs and visual - 27
ArcaniA Mods - 5
Drova Mods - 2
Gothic II: Classic Revived
Status: In Development Mod Type: Original Enhancement
Information
Gothic II Classic reimagined with Night of the Raven content – without its original storyline!
The Valley of Mines has been reworked to resemble Gothic 1
Khorinis has been slightly reworked
Most characters, items, and dialogues from the NotR expansion are kept for flavor. For example, Cavalorn is still around, Baltram trades with pirates, and so on.
Apologies – a full changelog will come with update 1.0.0.
Until then, go explore and find the changes yourself!
More information
- !!! MOD IS IN BETA TESTING PHASE !!!
If you want to see the changelog, read the changes listed above – I don't want to clutter the description.
Curious how the mod has evolved visually over time? Check out the website I made:
👉 https://drakaniaverse.com.pl/revived/
For feedback, please use Discord:
👉 https://discord.gg/khexy8MDgk
04.05.2025 22:59
I pushed a half-baked update because I really need feedback at this point. There are so many changes that I’ve completely lost track of the little tweaks – I’m not even sure if the game can still be completed legitimately (there’s ONE spot where the game hardlocks unless you use Marvin Mode or movement exploits).
I’m leaving "alpha testing" behind and moving on to more open beta testing of Gothic II: Classic Revived.
Manual install – just extract into the Gothic 2 Night of the Raven root folder and launch via GothicStarter.
AnGWy feedback – send it via DMs or on the Discord linked in the workshop description.
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3430539140
Mega: https://mega.nz/file/X5wnDYSC#h359NtBYpYmO823u6O7CjPPsMvtVnjV2E7yPL5386-M
Authors
Damian "Qualshy"
delaCroix
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