google-site-verification=2u09yeKlnIMlrqA4PmcDZbB5erd9QWAfMAFSXdGtcGk Gothic 2: Other Balance – A new mod added and translated!
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Gothic 2: Other Balance – A new mod added and translated!

A new Polish mod called Other Balance has recently appeared. This mod can be roughly translated as "Another Balance," which of course references the New Balance mod, previously known as Alternative Balance.


This mod is mainly for fans of vanilla-style modifications—mods that expand the base game only minimally in terms of new characters, items, monsters, and the like. This is the first time the mod has been translated into Czech, as it is currently only available on the Polish Discord. I’ve incorporated the original Gothic 2 Czech translation again, and the new 1,100 lines have so far been translated using Google Translate. However, as I mentioned, most of the game remains in the original Czech. I’ll prepare it for English as well.



Updates Since the Release of the ModTranslated via AI and left unedited due to the sheer amount :D


Gothic 2: Other Balance (Gothic 2 Minus) – 30.01.2026

  • Fixed: if variables for Rosi and Till, now correctly disappear after completing the relevant scenarios

Gothic 2: Other Balance (Gothic 2 Minus) – 29.01.2026

  • Fixed: priest set bug, now correctly removes regeneration when the set is unequipped

  • Added: new belts for Warrior and Mage

  • Changed: bonus of the Fire Mage’s belt

  • Updated: Black Mage from Irdorath now grants Knowledge Points upon defeat

  • Changed: contents of some chests

  • Changed: final rings for Fire Mage now grant 1 mana point per second

  • Changed: amulet found in Chapter 5 now adds 60 mana and 2 mana points per second

  • Fixed: critical bug with the Destroy Undead spell, now must target enemies

  • Updated: undead bosses are resistant to the Destroy Undead spell

  • Updated: bosses are immune to Fear and Shrink Monster spells

  • Added: summon limit – can summon a maximum of 1 creature; additionally, summons have been weakened

  • Changed: beast transformations have been weakened

  • Other: minor changes

Gothic 2: Other Balance (Gothic 2 Minus) – 25.01.2026

  • Fixed: bug with learning circles from Saturas

Gothic 2: Other Balance (Gothic 2 Minus) – 24.01.2026

  • Fixed: anvil bug, now it won't disappear when interacting if not crafting a weapon

  • Fixed: rune crafting bug, empty runes no longer disappear when interacting with the rune wheel

  • Added: several royal sorrels in Khorinis and Mining Valley

  • Updated: weapon descriptions

  • Updated: fried meat and fish descriptions

  • Changed: reduced the price for redeeming hides from Bosper – now half the value

  • Changed: reduced the price for redeeming forged weapons from Harad – now half the value

  • Fixed: chest loot bug in Mining Valley, some Wasteland mod chests had wrong loot

  • Removed: option to go with Lares to Onar’s farm due to bugs

  • Other: minor changes in dialogues

  • Changed: bonuses of some rings and amulets

  • Fixed: bug allowing items previously sold to be taken after defeating Thorben

  • Fixed: bug allowing purchase of Lehmara’s account book from Thorben and Coragon in the trade window

  • Fixed: prevented gaining gold from skill learning rewards after defeating characters

  • Removed: disadvantageous dialogue options (100 and 200 gold sacrifices) with Daron

  • Other: minor changes

Gothic 2: Other Balance (Gothic 2 Minus) – 05.01.2026

  • Fixed: bug with adding health at Innose chapels

  • Added: empty runes available for purchase from merchants

  • Nerfed: summons – Skeleton Summon now summons 2 skeletons instead of 3, Zombie Summon now summons 1 zombie instead of 2

  • Changed: summon duration increased from 1 minute to 3 minutes

  • Fixed: bug with summoned demon being immune to fire

  • Changed: bonuses of some rings

  • Changed: monster stats

  • Changed: dark mushrooms now grant a one-time +2 mana bonus if 25 are eaten

  • Nerfed: mana bonuses for Fire Mage robes – Light Robe reduced from 35 to 30, Heavy Robe reduced from 75 to 60

  • Added: defeating Špon grants 5000 experience and 5 Knowledge Points

  • Fixed: Fire Arrow cooldown bug

  • Increased: bow and crossbow damage

  • Changed: mana requirements for learning and split circle; or increased required mana

  • Changed: priest set now grants mana regeneration (1 point per second)

  • Changed: Pyrokara’s amulet in Chapter 5 now grants mana regeneration (1 point per second)

  • Added: new ring and amulet granting Strength and Dexterity

  • Added: two new belts – one for Warrior, one for Mage

  • Added: merchants now carry more health and mana potions

  • Changed: no longer necessary to drink Ability Elixirs to gain Knowledge Points after defeating a boss

  • Fixed: Tekla bug allowing farming fried meat, now she is immortal

  • Added: new bosses

  • Changed: base damage percentage reduced from 50% to 30%

  • Removed: lightning damage from Špon of Beliar due to bugs; weapon slightly strengthened

  • Added: restored a dialogue with Saturas

  • Temporarily removed: rune learning for summoning creatures

  • Other: minor changes

Gothic 2: Other Balance (Gothic 2 Minus) – 10.12.2025

  • Fixed: bug with drinking Embarli Firgasto, potion added Strength, Dexterity, and Mana when playing as Mage

  • Fixed: typos

  • Fixed: bug with “not enough Knowledge Points” message when transitioning between worlds

  • Changed: Strength and Dexterity cost 2 points per attribute, Mana remains unchanged

  • Changed: nearly all Health Potions removed from bosses

  • Added: more Ability Potions from bosses

  • Added: more royal sorrels dropped by bosses

  • Changed: reduced costs for learning some skills

  • Changed: melee, bow, and crossbow control cost 2 points per attribute

  • Changed: on Hard difficulty, no health points are gained per level; Medium gives 5 health points per level

  • Other: minor changes

Gothic 2: Other Balance (Gothic 2 Minus) – 25.11.2025

  • Added: mana regeneration – costs 15 Knowledge Points and requires at least 100 mana

  • Added: improved rings increasing mana

  • Changed: mana requirements for learning magic circles

  • Changed: stats of summons

  • Slightly changed: weapon damage for Dragon Hunter and Paladin guilds

  • Changed: Fire Mage robes now grant mana, Dragon Hunter armor grants health

  • Removed: health bonus for Dragon Hunter swords

  • Fixed: bug in some spells

  • Changed: herb quest for Constantina can now be completed if we are an apprentice

  • Fixed: critical bug preventing dialogue with dragons if the Innose eye was charged

  • Changed: Mięsny ścierwojad appears only after joining the main guild

  • Changed: Topielce in Kervo’s Topielce quest appears only after starting the quest


Gothic 2: Other Balance (Gothic 2 Minus) – 16.11.2025

  • Fixed: bug with costs of scrolls for transformations, now mana amount matches description

  • Fixed: critical bug in Eye of Innose quest – now the quest can be completed without issues

  • Changed: Canthar in prison disappears completely from the game if we are a guard or mage

  • Changed: no longer need to re-enter interaction with the anvil when forging a weapon

  • Changed: the Hermit no longer attacks if wearing Bandit armor

  • Other: minor dialogue adjustments

  • Changed: guild NPCs no longer insult us if we lack armor or wear the wrong armor

  • Fixed: bug in Diego export quest that gave double rewards – now correct

  • Other: minor changes

Gothic 2: Other Balance (Gothic 2 Minus) – 26.10.2025

  • Changed: no longer necessary to kill Dexter to find missing people; pickpocketing him is enough (requires 5 Dexterity)

Gothic 2: Other Balance (Gothic 2 Minus) – 23.10.2025

  • Changed: randomness removed from Innose chapel bonuses; exact bonuses are now shown after offering payment

  • Fixed: Rosi escape bug – gave money without bringing her to the correct location

  • Fixed: Myxir builders’ language learning bug – previously charged twice

  • Fixed: Strength bonus in Jarkendar Strength set – now correctly adds Strength

  • Changed: no need to wear Water Ring; having it in inventory is enough

  • Fixed: bug preventing opening Esteban’s chest

  • Fixed: bug in learning trophies from Grimbald

  • Changed: Life Elixir now requires 2 Healing Roots instead of 1

  • Nerfed: permanent potions – Strength, Dexterity, and Ability potions add 2 points; Spirit Essence 2 mana; Spirit Elixir 3 mana; Embarla Firgasto 10 Strength/Dexterity or 15 mana; Archdemon Potion 8 Strength/Dexterity

  • Changed: stats of some monsters and boss enhancements

  • Changed: dragons have more health

  • Changed: re-animated creatures no longer attack normal monsters

  • Changed: difficulty balancing –

    • Easy: from level 11 gain 12 Knowledge Points, from level 21 gain 10 points

    • Medium: from level 11 gain 8 points, from level 21 gain 5 points

    • Hard: unchanged

  • Changed: formula for gaining a new level updated

  • Changed: Constantino now exchanges all plants at once in a separate window

  • Changed: reduced number of Ability Potions – now only grants Knowledge Points, not best attributes or mana

  • Changed: new two-handed weapon animations unlocked after 90% mastery

  • Other: minor changes

Gothic 2: Mod Balance (Other Balance, Gothic 2 Minus) – 14.10.2025

  • Changed: minimum damage set to 3

  • Changed: trade recalculation factor changed to 0.2 from 0.15

  • Added: paid learning for Hunting Trophies and Thief skills from certain NPCs

  • Fixed: attribute learning bug – now correctly charges and shows message if not enough gold

  • Changed: Vatras and Sagitta can heal the hero only once per day

  • Changed: adjusted teleport acquisition phases in Khorinis

  • Changed: Kruk – optional quest

  • Changed: possible to pickpocket Water Mages in Jarkendar

  • Fixed: unlimited beer exploit from the innkeeper at Executed Square

  • Fixed: bug completing Help for Lares quest – now correctly marked as completed

  • Other: minor changes


Gothic 2: Mod Balance (Other Balance, Gothic 2 Minus) – 10.10.2025

  • Changed: balance of white weapons – guild and special weapons now have unique stat bonuses and longer reach

  • Changed: rune balance – scrolls now cost the same as runes

  • Fixed: removed annoying freezing mechanic in front of Ice Golem and Mage Skeleton

  • Changed: summoning spells reworked – now more useful

  • Changed: adjusted mana for dragons

  • Other: minor fixes

Gothic 2: Mod Balance (Other Balance, Gothic 2 Minus) – 07.10.2025

  • Changed: increased dragon aggro – they will chase the player if we move away

  • Changed: learning costs in gold for Strength, Dexterity, Mana, and weapon skills adjusted

  • Changed: learning the builders’ language now requires gold

  • Changed: learning permanent potions now requires corresponding gold

  • Fixed: bug with spells from scrolls being awkwardly displayed at the top of the screen

  • Changed: adjusted experience points for killing monsters and bosses

  • Changed: updated formula for leveling up

  • Added: collectible items – potions, weapons (mainly in Mining Valley); requires NEW GAME!

  • Fixed: bug with incorrect purchase of Fast Herring from Samuel

  • Changed: some weapons were strengthened

  • Added: new weapons

  • Added: two new bosses

  • Changed: Ability Elixir now adds Knowledge Points in addition to the best attribute

  • Added: weaker version of Ability Elixir – adds 2 Strength or Dexterity points, or 3 mana and 1 Knowledge Point

  • Changed: fire creatures are now immune to fire

  • Changed: ice creatures are now more vulnerable to fire (except Ice Dragon)

  • Other: minor changes

Gothic 2: Mod Balance (Other Balance, Gothic 2 Minus) – 20.09.2025

  • Fixed: bug with damage of the re-animated dragon

  • Added: paid learning for basic attributes and weapon skills

  • Other: minor fixes

Gothic 2: Mod Balance (Other Balance, Gothic 2 Minus) – 18.09.2025

  • Fixed: minor bugs

  • Added: new mechanic for exchanging rare plants with Constantino

  • Other: minor fixes

Gothic 2: Mod Balance (Other Balance, Gothic 2 Minus) – 09.09.2025

  • Fixed: bug with scroll costs

Gothic 2: Mod Balance (Other Balance, Gothic 2 Minus) – 30.08.2025

  • Changed: mage balance reworked

  • Changed: removed HP regeneration for dragons

  • Fixed: bug allowing infinite experience with Miki

  • Fixed: bug preventing purchase of Master Sword from Martin

  • Fixed: bug with learning magic circles from Milten in Mining Valley – 1 magic circle required to learn the next

  • Changed: magic circles no longer require split – just need the corresponding amount of mana

  • Changed: Ice Lance is now a 3rd circle spell

  • Changed: Smocza Zguba removed from cave with Shadow Warriors

  • Changed: magic protection ring in the Stone Circle can now be picked up

  • Changed: loot in Master Thief’s chest updated

  • Changed: monsters strengthened

  • Changed: Dagger and Knife for wolves from Cavalorn now require Dexterity

  • Added: new bosses

  • Changed: Swamp Dragon now located in former Sleeping Brotherhood camp

  • Fixed: bug allowing stealing Cornelius’ diary – can only steal after talking to Lord Hagen

  • Changed: percentage-based regeneration of health and mana potions

  • Changed: requirements for bows and crossbows updated

  • Changed: weapons based on Dexterity now have different animations

  • Changed: monster stats updated

  • Changed: food granting Strength bonuses adjusted

  • Changed: Smoczy korzeń and Goblinia jagoda no longer grant Strength or Dexterity bonus and cannot be eaten

  • Other: minor changes

Gothic 2: Night of the Raven Mod Balance – 06.05.2025

  • Added: new bosses

  • Other: minor monster stat adjustments

  • Changed: scaling of Dexterity-based weapons according to Dexterity

  • Added: Easter egg

  • Other: minor changes

Gothic 2: Night of the Raven Mod Balance – 29.04.2025

  • Changed: Mining Valley zones replaced with Wasteland mod zones – adds area behind palisade and zones from Gothic 1 (without Sleeping Temple and Old Mines)

  • Added: new miniboss

  • Changed: Death Breath now deals 100% damage except to dragons

  • Changed: 6th circle magic spells balanced

  • Other: minor fixes and adjustments

Gothic 2: Night of the Raven Mod Balance – 13.04.2025

  • Added: Dexterity-based weapon with unique bonus

  • Changed: Špon of Beliar damage and lightning chance

  • Fixed: Bloodwyn animation bug showing green model

  • Fixed: bug not updating mana costs for scrolls

  • Changed: increased value of leather pieces

  • Changed: adjusted experience granted by some monsters

  • Changed: Kruk and Bloodwyn now weaker

  • Changed: dragons slightly weakened

  • Changed: Bezimienny starts with different armor

  • Fixed: bug preventing dialogues with some NPCs

  • Changed: special Paladin weapons deal more damage

  • Changed: Bezimienny starts with 20 hit points and 5 mana

Gothic 2: Night of the Raven Mod Balance – 25.03.2025

  • Changed: theoretical attribute limit (Strength, Dexterity, Mana) increased to 5000 – practically unreachable in normal gameplay

  • Added: new quest related to one of the important characters

Gothic 2: Night of the Raven Mod Balance – 25.02.2025

  • Changed: monster armors

  • Added: several minibosses during the game (e.g., Skinner, Bloodwyn, Urshak)

  • Changed: trolls now killable with bow and crossbow

  • Changed: dragons strengthened

  • Changed: removed simultaneous training for one-handed, two-handed weapons, and bows/crossbows

  • Added: 4 Smoczy Korzeń at merchants (Constantino and Zuris)

  • Changed: stats of some weapons

  • Changed: Špon of Beliar weakened (lightning damage now 75)

  • Changed: Špon of Beliar now grants bonus to one-handed or two-handed weapon skill depending on upgrade level

  • Changed: reduced Knowledge Points gained per level to 5

  • Changed: reduced hit points gained per level to 10

  • Changed: Bezimienny starts with 5 Strength, 5 Dexterity, 1 Mana, and 5% weapon/bow/crossbow mastery

  • Changed: balanced Fire Mage and Paladin runes

  • Changed: increased mana costs for some scrolls

  • Changed: removed experience scaling by chapter – now always 100

  • Nerfed: some armors

  • Changed: starting hit points of Bezimienny reduced to 10

  • Changed: Bezimienny starts with armor providing 5 defense against weapons (may cause issues with some NPC dialogues)

  • Changed: removed thresholds for learning attributes

  • Changed: reduced Knowledge Points required for learning Hunting Trophies

  • Changed: reduced learning costs for some runes

  • Changed: reduced learning costs for some Paladin runes

  • Changed: lockpicking learning cost reduced to 5 points

  • Changed: adjusted experience gained from some dialogues and activities

  • Changed: Fire Archmage robe slightly strengthened

  • Changed: most monsters have more hit points



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