Gothic 2: Other Balance – A new mod added and translated!
- F0rtuno
- 5 days ago
- 9 min read
A new Polish mod called Other Balance has recently appeared. This mod can be roughly translated as "Another Balance," which of course references the New Balance mod, previously known as Alternative Balance.
This mod is mainly for fans of vanilla-style modifications—mods that expand the base game only minimally in terms of new characters, items, monsters, and the like. This is the first time the mod has been translated into Czech, as it is currently only available on the Polish Discord. I’ve incorporated the original Gothic 2 Czech translation again, and the new 1,100 lines have so far been translated using Google Translate. However, as I mentioned, most of the game remains in the original Czech. I’ll prepare it for English as well.
You can download the mod here – https://www.myrtana.net/gothic-mody/gothic-2:-other-balance
Updates Since the Release of the ModTranslated via AI and left unedited due to the sheer amount :D
Gothic 2: Other Balance (Gothic 2 Minus) – 30.01.2026
Fixed: if variables for Rosi and Till, now correctly disappear after completing the relevant scenarios
Gothic 2: Other Balance (Gothic 2 Minus) – 29.01.2026
Fixed: priest set bug, now correctly removes regeneration when the set is unequipped
Added: new belts for Warrior and Mage
Changed: bonus of the Fire Mage’s belt
Updated: Black Mage from Irdorath now grants Knowledge Points upon defeat
Changed: contents of some chests
Changed: final rings for Fire Mage now grant 1 mana point per second
Changed: amulet found in Chapter 5 now adds 60 mana and 2 mana points per second
Fixed: critical bug with the Destroy Undead spell, now must target enemies
Updated: undead bosses are resistant to the Destroy Undead spell
Updated: bosses are immune to Fear and Shrink Monster spells
Added: summon limit – can summon a maximum of 1 creature; additionally, summons have been weakened
Changed: beast transformations have been weakened
Other: minor changes
Gothic 2: Other Balance (Gothic 2 Minus) – 25.01.2026
Fixed: bug with learning circles from Saturas
Gothic 2: Other Balance (Gothic 2 Minus) – 24.01.2026
Fixed: anvil bug, now it won't disappear when interacting if not crafting a weapon
Fixed: rune crafting bug, empty runes no longer disappear when interacting with the rune wheel
Added: several royal sorrels in Khorinis and Mining Valley
Updated: weapon descriptions
Updated: fried meat and fish descriptions
Changed: reduced the price for redeeming hides from Bosper – now half the value
Changed: reduced the price for redeeming forged weapons from Harad – now half the value
Fixed: chest loot bug in Mining Valley, some Wasteland mod chests had wrong loot
Removed: option to go with Lares to Onar’s farm due to bugs
Other: minor changes in dialogues
Changed: bonuses of some rings and amulets
Fixed: bug allowing items previously sold to be taken after defeating Thorben
Fixed: bug allowing purchase of Lehmara’s account book from Thorben and Coragon in the trade window
Fixed: prevented gaining gold from skill learning rewards after defeating characters
Removed: disadvantageous dialogue options (100 and 200 gold sacrifices) with Daron
Other: minor changes
Gothic 2: Other Balance (Gothic 2 Minus) – 05.01.2026
Fixed: bug with adding health at Innose chapels
Added: empty runes available for purchase from merchants
Nerfed: summons – Skeleton Summon now summons 2 skeletons instead of 3, Zombie Summon now summons 1 zombie instead of 2
Changed: summon duration increased from 1 minute to 3 minutes
Fixed: bug with summoned demon being immune to fire
Changed: bonuses of some rings
Changed: monster stats
Changed: dark mushrooms now grant a one-time +2 mana bonus if 25 are eaten
Nerfed: mana bonuses for Fire Mage robes – Light Robe reduced from 35 to 30, Heavy Robe reduced from 75 to 60
Added: defeating Špon grants 5000 experience and 5 Knowledge Points
Fixed: Fire Arrow cooldown bug
Increased: bow and crossbow damage
Changed: mana requirements for learning and split circle; or increased required mana
Changed: priest set now grants mana regeneration (1 point per second)
Changed: Pyrokara’s amulet in Chapter 5 now grants mana regeneration (1 point per second)
Added: new ring and amulet granting Strength and Dexterity
Added: two new belts – one for Warrior, one for Mage
Added: merchants now carry more health and mana potions
Changed: no longer necessary to drink Ability Elixirs to gain Knowledge Points after defeating a boss
Fixed: Tekla bug allowing farming fried meat, now she is immortal
Added: new bosses
Changed: base damage percentage reduced from 50% to 30%
Removed: lightning damage from Špon of Beliar due to bugs; weapon slightly strengthened
Added: restored a dialogue with Saturas
Temporarily removed: rune learning for summoning creatures
Other: minor changes
Gothic 2: Other Balance (Gothic 2 Minus) – 10.12.2025
Fixed: bug with drinking Embarli Firgasto, potion added Strength, Dexterity, and Mana when playing as Mage
Fixed: typos
Fixed: bug with “not enough Knowledge Points” message when transitioning between worlds
Changed: Strength and Dexterity cost 2 points per attribute, Mana remains unchanged
Changed: nearly all Health Potions removed from bosses
Added: more Ability Potions from bosses
Added: more royal sorrels dropped by bosses
Changed: reduced costs for learning some skills
Changed: melee, bow, and crossbow control cost 2 points per attribute
Changed: on Hard difficulty, no health points are gained per level; Medium gives 5 health points per level
Other: minor changes
Gothic 2: Other Balance (Gothic 2 Minus) – 25.11.2025
Added: mana regeneration – costs 15 Knowledge Points and requires at least 100 mana
Added: improved rings increasing mana
Changed: mana requirements for learning magic circles
Changed: stats of summons
Slightly changed: weapon damage for Dragon Hunter and Paladin guilds
Changed: Fire Mage robes now grant mana, Dragon Hunter armor grants health
Removed: health bonus for Dragon Hunter swords
Fixed: bug in some spells
Changed: herb quest for Constantina can now be completed if we are an apprentice
Fixed: critical bug preventing dialogue with dragons if the Innose eye was charged
Changed: Mięsny ścierwojad appears only after joining the main guild
Changed: Topielce in Kervo’s Topielce quest appears only after starting the quest
Gothic 2: Other Balance (Gothic 2 Minus) – 16.11.2025
Fixed: bug with costs of scrolls for transformations, now mana amount matches description
Fixed: critical bug in Eye of Innose quest – now the quest can be completed without issues
Changed: Canthar in prison disappears completely from the game if we are a guard or mage
Changed: no longer need to re-enter interaction with the anvil when forging a weapon
Changed: the Hermit no longer attacks if wearing Bandit armor
Other: minor dialogue adjustments
Changed: guild NPCs no longer insult us if we lack armor or wear the wrong armor
Fixed: bug in Diego export quest that gave double rewards – now correct
Other: minor changes
Gothic 2: Other Balance (Gothic 2 Minus) – 26.10.2025
Changed: no longer necessary to kill Dexter to find missing people; pickpocketing him is enough (requires 5 Dexterity)
Gothic 2: Other Balance (Gothic 2 Minus) – 23.10.2025
Changed: randomness removed from Innose chapel bonuses; exact bonuses are now shown after offering payment
Fixed: Rosi escape bug – gave money without bringing her to the correct location
Fixed: Myxir builders’ language learning bug – previously charged twice
Fixed: Strength bonus in Jarkendar Strength set – now correctly adds Strength
Changed: no need to wear Water Ring; having it in inventory is enough
Fixed: bug preventing opening Esteban’s chest
Fixed: bug in learning trophies from Grimbald
Changed: Life Elixir now requires 2 Healing Roots instead of 1
Nerfed: permanent potions – Strength, Dexterity, and Ability potions add 2 points; Spirit Essence 2 mana; Spirit Elixir 3 mana; Embarla Firgasto 10 Strength/Dexterity or 15 mana; Archdemon Potion 8 Strength/Dexterity
Changed: stats of some monsters and boss enhancements
Changed: dragons have more health
Changed: re-animated creatures no longer attack normal monsters
Changed: difficulty balancing –
Easy: from level 11 gain 12 Knowledge Points, from level 21 gain 10 points
Medium: from level 11 gain 8 points, from level 21 gain 5 points
Hard: unchanged
Changed: formula for gaining a new level updated
Changed: Constantino now exchanges all plants at once in a separate window
Changed: reduced number of Ability Potions – now only grants Knowledge Points, not best attributes or mana
Changed: new two-handed weapon animations unlocked after 90% mastery
Other: minor changes
Gothic 2: Mod Balance (Other Balance, Gothic 2 Minus) – 14.10.2025
Changed: minimum damage set to 3
Changed: trade recalculation factor changed to 0.2 from 0.15
Added: paid learning for Hunting Trophies and Thief skills from certain NPCs
Fixed: attribute learning bug – now correctly charges and shows message if not enough gold
Changed: Vatras and Sagitta can heal the hero only once per day
Changed: adjusted teleport acquisition phases in Khorinis
Changed: Kruk – optional quest
Changed: possible to pickpocket Water Mages in Jarkendar
Fixed: unlimited beer exploit from the innkeeper at Executed Square
Fixed: bug completing Help for Lares quest – now correctly marked as completed
Other: minor changes
Gothic 2: Mod Balance (Other Balance, Gothic 2 Minus) – 10.10.2025
Changed: balance of white weapons – guild and special weapons now have unique stat bonuses and longer reach
Changed: rune balance – scrolls now cost the same as runes
Fixed: removed annoying freezing mechanic in front of Ice Golem and Mage Skeleton
Changed: summoning spells reworked – now more useful
Changed: adjusted mana for dragons
Other: minor fixes
Gothic 2: Mod Balance (Other Balance, Gothic 2 Minus) – 07.10.2025
Changed: increased dragon aggro – they will chase the player if we move away
Changed: learning costs in gold for Strength, Dexterity, Mana, and weapon skills adjusted
Changed: learning the builders’ language now requires gold
Changed: learning permanent potions now requires corresponding gold
Fixed: bug with spells from scrolls being awkwardly displayed at the top of the screen
Changed: adjusted experience points for killing monsters and bosses
Changed: updated formula for leveling up
Added: collectible items – potions, weapons (mainly in Mining Valley); requires NEW GAME!
Fixed: bug with incorrect purchase of Fast Herring from Samuel
Changed: some weapons were strengthened
Added: new weapons
Added: two new bosses
Changed: Ability Elixir now adds Knowledge Points in addition to the best attribute
Added: weaker version of Ability Elixir – adds 2 Strength or Dexterity points, or 3 mana and 1 Knowledge Point
Changed: fire creatures are now immune to fire
Changed: ice creatures are now more vulnerable to fire (except Ice Dragon)
Other: minor changes
Gothic 2: Mod Balance (Other Balance, Gothic 2 Minus) – 20.09.2025
Fixed: bug with damage of the re-animated dragon
Added: paid learning for basic attributes and weapon skills
Other: minor fixes
Gothic 2: Mod Balance (Other Balance, Gothic 2 Minus) – 18.09.2025
Fixed: minor bugs
Added: new mechanic for exchanging rare plants with Constantino
Other: minor fixes
Gothic 2: Mod Balance (Other Balance, Gothic 2 Minus) – 09.09.2025
Fixed: bug with scroll costs
Gothic 2: Mod Balance (Other Balance, Gothic 2 Minus) – 30.08.2025
Changed: mage balance reworked
Changed: removed HP regeneration for dragons
Fixed: bug allowing infinite experience with Miki
Fixed: bug preventing purchase of Master Sword from Martin
Fixed: bug with learning magic circles from Milten in Mining Valley – 1 magic circle required to learn the next
Changed: magic circles no longer require split – just need the corresponding amount of mana
Changed: Ice Lance is now a 3rd circle spell
Changed: Smocza Zguba removed from cave with Shadow Warriors
Changed: magic protection ring in the Stone Circle can now be picked up
Changed: loot in Master Thief’s chest updated
Changed: monsters strengthened
Changed: Dagger and Knife for wolves from Cavalorn now require Dexterity
Added: new bosses
Changed: Swamp Dragon now located in former Sleeping Brotherhood camp
Fixed: bug allowing stealing Cornelius’ diary – can only steal after talking to Lord Hagen
Changed: percentage-based regeneration of health and mana potions
Changed: requirements for bows and crossbows updated
Changed: weapons based on Dexterity now have different animations
Changed: monster stats updated
Changed: food granting Strength bonuses adjusted
Changed: Smoczy korzeń and Goblinia jagoda no longer grant Strength or Dexterity bonus and cannot be eaten
Other: minor changes
Gothic 2: Night of the Raven Mod Balance – 06.05.2025
Added: new bosses
Other: minor monster stat adjustments
Changed: scaling of Dexterity-based weapons according to Dexterity
Added: Easter egg
Other: minor changes
Gothic 2: Night of the Raven Mod Balance – 29.04.2025
Changed: Mining Valley zones replaced with Wasteland mod zones – adds area behind palisade and zones from Gothic 1 (without Sleeping Temple and Old Mines)
Added: new miniboss
Changed: Death Breath now deals 100% damage except to dragons
Changed: 6th circle magic spells balanced
Other: minor fixes and adjustments
Gothic 2: Night of the Raven Mod Balance – 13.04.2025
Added: Dexterity-based weapon with unique bonus
Changed: Špon of Beliar damage and lightning chance
Fixed: Bloodwyn animation bug showing green model
Fixed: bug not updating mana costs for scrolls
Changed: increased value of leather pieces
Changed: adjusted experience granted by some monsters
Changed: Kruk and Bloodwyn now weaker
Changed: dragons slightly weakened
Changed: Bezimienny starts with different armor
Fixed: bug preventing dialogues with some NPCs
Changed: special Paladin weapons deal more damage
Changed: Bezimienny starts with 20 hit points and 5 mana
Gothic 2: Night of the Raven Mod Balance – 25.03.2025
Changed: theoretical attribute limit (Strength, Dexterity, Mana) increased to 5000 – practically unreachable in normal gameplay
Added: new quest related to one of the important characters
Gothic 2: Night of the Raven Mod Balance – 25.02.2025
Changed: monster armors
Added: several minibosses during the game (e.g., Skinner, Bloodwyn, Urshak)
Changed: trolls now killable with bow and crossbow
Changed: dragons strengthened
Changed: removed simultaneous training for one-handed, two-handed weapons, and bows/crossbows
Added: 4 Smoczy Korzeń at merchants (Constantino and Zuris)
Changed: stats of some weapons
Changed: Špon of Beliar weakened (lightning damage now 75)
Changed: Špon of Beliar now grants bonus to one-handed or two-handed weapon skill depending on upgrade level
Changed: reduced Knowledge Points gained per level to 5
Changed: reduced hit points gained per level to 10
Changed: Bezimienny starts with 5 Strength, 5 Dexterity, 1 Mana, and 5% weapon/bow/crossbow mastery
Changed: balanced Fire Mage and Paladin runes
Changed: increased mana costs for some scrolls
Changed: removed experience scaling by chapter – now always 100
Nerfed: some armors
Changed: starting hit points of Bezimienny reduced to 10
Changed: Bezimienny starts with armor providing 5 defense against weapons (may cause issues with some NPC dialogues)
Changed: removed thresholds for learning attributes
Changed: reduced Knowledge Points required for learning Hunting Trophies
Changed: reduced learning costs for some runes
Changed: reduced learning costs for some Paladin runes
Changed: lockpicking learning cost reduced to 5 points
Changed: adjusted experience gained from some dialogues and activities
Changed: Fire Archmage robe slightly strengthened
Changed: most monsters have more hit points










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