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Writer's pictureF0rtuno

Gothic 2: New Balance - New SNC Mode

- As I mentioned in my previous post, major updates to the New Balance mod are coming to an end, but a new SNC is in the pipeline, and besides that, there should only be new releases from time to time to fix bugs, bugs, etc.


- In one of the threads on the Russian forum it was suggested to us to change SNC, there are quite a lot of things that should be changed.


- Eventually though, it will be a separate SNC mode called "Absolute".


- The new mode can be selected in the Start menu (new game) and will be available from the next patch.

- This new mode is made the same way as the old SNC one, it depends on what the hero has in his hand.

- Knowledge Points are not earned for the hero's level, in fact they do not exist in this mode

- The development formulas have been changed, now you can only fully develop your hero through SNC development

- Health will be given instead of bonus Knowledge Points (for books, Loa, etc).

- You can't learn weapon control from teachers.

- You can't learn strength, dexterity, mana from teachers.

- You cannot learn health and stamina from teachers.

- Intelligence for SNC is now available.

- Intelligence for summoning will only be given to mages, but is generally given for magic damage with spells or staffs/magical swords".

- Magic power does not increase for learned runes.

- Intelligence is not given for learned rings.

- Regenerative skills require certain traits to be learned

- Certain loot (sorrel extracts) is given for bosses instead of Knowledge points. Sometimes there are other bonuses (loot is not random)."

- There is no longer a chapter limit on learning magic circles.

- You need a certain amount of mana and intelligence to learn the circles.

- Dexterity is no longer given for learning thieving skills.

- Stealing from every 30th NPC now gives Dexterity +1 (no chapter limit).

- The bonuses for smithing, alchemy and runecrafting are no longer limited by chapter, but the total number has been reduced.

- Guild skills also cost 0 Knowledge Points and can only be learned for gold and stat requirements.

Some skills (such as Actobatics) require more stats to learn.

- For every 50 Intelligence gained (in SNC), +1 Magic Power is added.

- To start learning alchemy, you must first read the book "Fundamentals of Alchemy".

- To start learning blacksmithing, you must first read the book "Fundamentals of Blacksmithing".

- Learning potions no longer gives you intelligence

- Learning new smithing recipes requires strength and smithing skills.

- Learning new alchemy recipes requires intelligence and alchemy skill

- Learning new hunting skills requires dexterity and hunting skill.

- Hunting skill is a new skill. It increases when you take a trophy from an enemy (meat does not count). For every +100 to the hunting skill, you gain a +1 Dexterity bonus.

- Shields can be worn all at once, there is now a skill from 0 to 100.

- Shieldbearer abilities are unlocked incrementally by the teachers as the skill and strength requirements improve.





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