- Added support for the "Path of the Damned" mod, downloadable separately, will be released later in a few days.
- Slightly improved the periodic damage of Dark Mage runes. Now the damage corresponds to the above formula
- Hannah now accepts chests, even if the hero has taken the path of destroying the Thieves Guild.
- Fixed a bug with the scout's pills.
- Text and dialogue fixes.
- Added option for multiplayer, splash damage can now be enabled. This is done by setting bAllowSplashMultiplayer=1 in the [AST] section of the gothic.ini file.
- Imaraha's special attacks have been disabled in multiplayer, causing the game to crash.
- The armor made of mine worm shells (both versions) is slightly weakened. Warning. If you wear this armor, take it off BEFORE installing the update and save.
- There is now a small passive buff for the hero's melee and ranged attacks at the beginning of the game. At each level, the hero gains a +2 bonus to net damage on Gothic difficulty, +1 to net damage on Nightmare difficulty. This bonus is not available on the Difficult Nightmare difficulty. Damage increases until 20th level.
- The poison poisoning speed increment (accumulation) has been slightly increased.
- Blood Fly Poison is no longer sold by Ignaz, it has been moved to Fregyal.
- Fixed a bug with Rigellion's Scroll and Dark Mentor.
In the Absolute SNC modification:
- Increased stamina draw rate at the start (up to 300).
- Decreased Strength, Dexterity, Mana and Health draw rate (by 25%).
- Increased the rate of skill acquisition (up to 30%).
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