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Spacer.NET - Update 1.40

  1. In the "Object Seeder," an option has been added to vertically offset a vob by a percentage of its size.

  2. When selecting a visual in the Vob Catalog, that visual is now automatically copied into the "Vob Seeder" window.

  3. A new option bSkipConvertToNPolys has been added to the ini file. It allows skipping the conversion of triangles to polygons during world compilation (may be needed for compiling lighting inside portals). This option is disabled by default.

  4. Fixed a bug when renaming vobs of type zCWaypoint.

  5. Fixed an issue in the Object Seeder where objects sometimes failed to be placed on the mesh.

  6. Increased the speed of WP/FP name generation (previously very slow when handling a large number of objects).

  7. The "Remove zCVobLevelCompo" function is now disabled when loading a level. Adding vobs now requires at least one parent element (zCVobLevelCompo).


For newcomers: Spacer is a tool for creating maps and other content for Gothic mods. Except for the newest updates, it’s also available in English and Czech—a localization I prepared earlier. The tool was created by Liker (author of New Balance).


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