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DirectX 11 (GD3D11) - Aktualizace v17.8-rev'SK8

  • Improve out of memory error handling (d809836 a89165d fd93053)

  • Limit backbuffer copy resolution when creating ingame thumbnail (8e556a9)

  • Improve repeating GetCameraPositionXM(), insideFrustum remove - thanks to @postm1 (2ea6d65)

  • Fix volumetric fog artifacts in specific cases - thanks to @postm1 (9998aef)

  • Add support for 16bit textures instead of converting them to 32bits (3c6d2d1)

  • Remove indirect world draws for now due to bugged nvidia drivers (8ca7289)

  • Add option to force drawing rain through transform feedback instead of compute shaders - might help with emulators that have horrible compute shader support (fbbaec9)



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