DirectX 11 (GD3D11) - Aktualizace v17.8-rev'SK8
- F0rtuno

- 17 hours ago
- 1 min read
Improve out of memory error handling (d809836 a89165d fd93053)
Limit backbuffer copy resolution when creating ingame thumbnail (8e556a9)
Improve repeating GetCameraPositionXM(), insideFrustum remove - thanks to @postm1 (2ea6d65)
Fix volumetric fog artifacts in specific cases - thanks to @postm1 (9998aef)
Add support for 16bit textures instead of converting them to 32bits (3c6d2d1)
Remove indirect world draws for now due to bugged nvidia drivers (8ca7289)
Add option to force drawing rain through transform feedback instead of compute shaders - might help with emulators that have horrible compute shader support (fbbaec9)
Download here - https://www.myrtana.net/texture-pack/gd3d11-renderer









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