- Cut Dracula's set from the drop.
- Reverted the weapon distribution algorithm back - just removed weapons.
- Redesigned menu to display options with items. Now there can be more than 2 columns in this menu, and text option blocks are not attached to specific columns, but moved to the next one if the rendered block exceeds the lower limit [StExt_Configs_PrintItemsOptions_BottomOffset can be from 75% to 90%]). The working logic of StExt_Configs_PrintItemsOptions_RightColumnOffset has changed, this property indicates the offset from the previous column can be from 10% to 30%.
- Now the rings in the items menu work correctly and are not overwritten by each other.
- Jewelry in the item menu now displays full names.
- Changed the random drop insertion function a bit. In theory, it should no longer cause drops when moving to another location. But this is not certain.
- Added a plugin from Haart to the mod that allows you to mark random items (and not only them) with the 'X' button, and then sell them all marked at once with the 'DEL' button.
- Fixed a bug where some armor on female characters was not fitting correctly.
- Russian localization has been reworked, fixed and added, thanks to ToXaL1.
- Fixed a bug in the item generator where second level bows were adding a donning function instead of an item removal function.
- Fixed debuff text getting stuck when absorbing lives and mana for a long time. Now the buff/debuff information should update correctly after leaving the cycle.
- Subtly adjusted the logic of how buffs and debuffs work. They should now be applied whenever needed.
- Fixed shadow golem summoning.
- Shadow golem has learned to throw shadowballs.
- NPC healing scroll allocation has been reworked and is now configurable via StExt_Config_RandomEnemies_HealScrollsChance.
- The number of scrolls for an NPC when generated is now limited to a maximum of 1 of a certain type (light/medium/full heal).
For the Haart plugin to work properly, update the Data folder!
Recompilation of items is required to repair second level bows.
When recompiling items, be sure to remove all random items from the character!
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