Guilds 1.6 [Release 3] v.28.3.6 – Massive Update and New Translation
- F0rtuno
- 2 days ago
- 31 min read
Hey everyone,
After almost a year, I’ve finally released an update for the Guilds mod. Just a quick overview: Guilds is an alternative to Return or the New Balance mod. It doesn’t have as large a community as New Balance, and there aren’t as many guides, but it has found its own following. I’ll also showcase this mod on YouTube later, but for now, there’s no space for it among what we’re already playing.
Regarding English, I have so far prepared for you the original English translation embedded in the guilds, plus a Google Translate version. However, we are fine-tuning our own tool for translating mods, and relatively soon we’ll be able to finally translate mods into high-quality AI-generated English. I’ll share more about this in upcoming posts.
I paused updates for almost a year because when I reinstalled Windows and moved to a new PC, I lost the translation database, which was a manually improved Google Translate. I decided to release a new version and update once we completed a high-quality translation. The Czech translation is now done using advanced AI and also human-corrected by Ladin15.
There have been a lot of changes in the mod, which you can see below. I now have the AI translation database, so from now on I’ll release updates immediately, just like with the Renovation mod, meaning there won’t be such long gaps between patches anymore.
After this update, another one will follow soon where I’ll update some patches and plugins for this mod. I’ll also make a guide because this mod may require setting up and tweaking a few things, so it’s probably better to wait for that as well.
You can download the mod here – https://www.myrtana.net/guilds
There’s a ton of content, so I translated it using AI and haven’t manually corrected it yet. In the changelog, you’ll see “GG,” which stands for the main character.
If anyone from the international community is reading this, don’t worry – I’ll release and prepare the English version, probably tomorrow :).
Update 28.2 – 22.06.2025
Attention! Patch 28.2 is installed via Night of the Raven.
For news in the Khorinis location, it is recommended to start a new game.
Installer fixes:
Updated the resource pack (added new / replaced some old).
Updated DX11 renderer by SaiyansKing (v17.8-rev'SK3).
Added missing melody for music zones in the Valley of Mines.
Updated song and melody pack (renamed, as it is no longer just songs) – When installing the mod, check “Songs and Melodies.”
Added some missing videos (see Herald).
Added BRIANSHARPSTONE.D to autorun – Thanks to Hedin.
Added TTS voiceovers for remaining NPCs from Hidenval – Thanks to N1kx.
Location fixes:
Khorinis, Jharkendar, Wastelands, Hidenval, Valley of Mines, Mountain Pass, Orc Cemetery, Fort Azgan, Gorge, Distant Valley, Trial Island, Lost Island – Thanks to Heartthrum.
Functionality for Khorinis location restored thanks to N1kx, which resulted in many visual and technical fixes.
Missing and new models and textures added to mod resources.
Items and models:
Musket, steel bullet, firearm ammunition – from the Fire Calling mod.
Animated models of main members of the Thieves Guild – from Archolos mod.
Valley for Hans’ gang taken from DB, author Nneka, adjusted by Haart – Thanks, even if after many patches.
New items and models: Handful of various seeds, Handful of healing seeds, Handful of mana seeds, Raw fish, Gut fish, Roasted fish, Shell, Feather, Meat treat, Mushroom stew, Village sandwich – from Otello mod. Adapted for G2 by N1kx.
Models: Silk, Reinforced leather, Processed leather. Updated leather rolls and silk roll (bandage) models – from German mod Legend of Ahssun. Adjusted by Drag0nS0ul.
Replaced swamp grass model with a new one. Added 10 raw meat models. Meat types: hare/rabbit, rat, mole/ badger, monitor/lava monitor/alligator, lurker, sheep/goat, troll, frost rhino, boar, scavenger – from Archolos mod.
Textures for the first page of the Hero’s multi-page stats menu (updated old Guild 0.1.3 version) – Thanks to Drag0nS0ul.
Gothic.ini settings:
In the block [UNION_G15_MENU], set it to apply only to the first page:
union_g15_textures=status_back.tga|status_back2.tga|status_back2.tga|status_back2.tga|status_back3.tga
Updated textures for multi-page menu, journal, and journal themes – from Golden Gate mod. Adjusted by Drag0nS0ul.
Melodies and songs have been added to the installer resources – When installing the mod, check “Songs and Melodies.”
9 melodies were added to Oldrik’s lute. They will play randomly until the playlist ends, then start again. The melodies are included directly in the installer.
A radio system has been added to the mod. It currently contains 14 melodies. In Xardas’ introductory dialogue, a setting “Enable musical interludes (radio)” has been added. Additionally, a settings group “Other settings (needs, curses, music)” was created in Xardas’ intro dialogue.
2 songs and a playlist have been added to Wurtz’s tavern in Uchar. In the evening, Gildas will play them in the dialogue “Will you play something?”
Quests updated for new meat types:
“HRo | Free Hunters”, “HD | Meat for Gildas”**, and “HD | Access to Uchar” – vulture meat.
“JAm | Rat Hunt” and “JAp | Meat for Morgan” – rat meat.
In the quest “DRz | Meat for Engor”, Engor at the castle in the Valley of Mines will accept meat from boar/pig, mole/badger, and vulture.
In the quest “ZO | Supplies”, Gorn, Torlof / Jorgen / Jack on the Lost Island will check meat from boar/pig, lurker, and vulture in addition to normal raw meat.
The requirements for the supplicant bonus at the altar near the bend by Orlan’s tavern have been changed.
When updating the patch, it is necessary to complete quests that involve delivering meat.
Multi-Page Menu Updates:
The COLLECTED and DELIVERED blocks have been moved from page 6 to page 9. A new block OPENED has been added for shrimp, shells, and fish.
Counting of opened gold and valuable chests has been added, displayed on page 9 of the menu.
Achievement display on page 4 of the menu has been changed – where previously it showed count / completed, it now shows count / maximum quantity.
The number of monsters for the achievements Delicacy (from 150 to 200) and Main Course (from 200 to 400) has been changed.
A counter for the time the Hero spends in different forms has been added. Time is counted both in transformation and human form. Minutes are displayed on page 6 of the menu. The Fidget achievement has been moved from page 4 (Achievements) to this page.
Crafting Updates:
In armor recipes for the butcher’s table (Agility Armor, Hunter Armor, Riki’s Armor), Hot Steel and Steel Plate have been replaced with Processed Leather and Reinforced Leather.
Stamina will now be required when crafting bowstrings at the butcher’s table.
In the graphical craft plugin, if stamina is insufficient or the daily crafting limit is exceeded, excess products will be removed.
Brackets have been added to stamina checks for 5 workbenches in the graphical craft plugin. Without brackets, stamina was incorrectly subtracted.
Armor for the Trial Island has been added to the graphical craft plugin for the butcher’s and carpenter’s tables. Crafting scripts were added in patch 28.0, and are now also available in the graphical plugin.
Processing of leathers and hides, and silk production from spider webs, has been added to the butcher’s table.
Frying has been added to the graphical craft on Trial Island. Meat and mushrooms are now unrestricted. Added: Vulture leg, gutted fish.
Blade crafting has been changed. Now 1 heated ingot + 1 coal = 1 blade (previously 2 coal + 2 blades). Blacksmith dialogues have been adjusted to reflect the new recipe.
Red Perch has been added to frying in both scripts and graphical craft.
Dialogue & Quest Fixes:
Conditions fixed in dialogues of Talamon, Igaratz, Aiko, Miki, Dominik, Yergan, Jan, Meliton, Timus, Vatrass.
Issues in Gorge fixed – thanks to Tottenham for the video.
Quest VL | Dead Goat* improved. Dialogues updated: Dalga: “The wolves ate one of Djina’s goats.” Djina: “Now Dalg knows about the dead goat.”
If the Hero accepted Lester’s quest HRgm | Herbs for Constantine but entered the city via a different path, the quest will now be marked as failed.
If in Chapter 1 the Hero does not use the fake pass at Azgan, it will remain in the inventory. A dialogue branch was added for the guard at Azgan’s entrance.
In dialogues Meliton: “I found the Thorn of Life.” and Vatrass: “I have a message from Meliton for you.”, sentences were added regarding the need to complete Mixir’s quest if the Hero has not unlocked transmutation training in Jharkendar.
In the dialogue condition Vatrass: “I know you are very busy, but I would still like to ask for your help.”, a check was added to ensure the Hero has unlocked transmutation training in Jharkendar. Without this, Mixir will not appear in Khorinis, then to Gorge, and the entrance to Gorge will not open for the Hero according to the story.
Changed the effect of the Hero’s Agility on winning in Skip’s gambling game.
In Mixir’s dialogue in the Gorge, conditions for learning Level 3 Transmutation were adjusted. In Mixir’s dialogue in Khorinis, completing the quest “VLp | Letter to Daron” is no longer required to learn Level 3 Transmutation. In the Gorge, it is still required.
Added Dalgo dialogue for redeeming goat trophies: legs, horns, hides, meat – “I have trophies from goats.”
Added skills for leather and fabric processing. Teaching dialogues added to Matteo.
Added a skill for harvesting seeds from monsters. For Constantin (apprentices) and Sagitta after the quest “HR | Solar Aloe”*, dialogues were added: “Where do I get so many plants for potions?”, “Harvest seeds from monster stomachs and intestines.” After learning seed harvesting, four types of seeds will appear in the post-mortem inventory of various monsters: “Handful of Various Seeds”, “Handful of Healing Seeds”, “Handful of Mana Seeds”, “Oak Seed”.
Dialogues for Constantin and Sagitta added: “I brought seeds to exchange.”
Herbs in the post-mortem inventory of some monsters have been adjusted.
Gallahad will now buy from the Hero: Diary of the Forgotten Pirate Part 1 & 2, four-volume Craftsman’s Guide, Greg’s Diary / Notebook, Treasure Hunter’s Diary, Agility Armor.
In Lord Andre’s dialogue “I came for the reward for the criminal.”, information about the Thieves Guild leader was added.
In Lord Gerlach’s second dialogue in Hidenval “Goblins are defeated.” and “Lord Gerlach, Sir Johann is a traitor!”, the phrase and delivery of the cave letter were moved (originally in the first dialogue).
In the Hans and Asmal gang meeting, Hans’ dialogue recognizing the Hero was added: (angrily) “Well, well, here’s our old ‘friend.’ Got lost?”
In Vatrass’ dialogue “The Eye of Innos is damaged.” -> “What now with the Eye?” -> “How to restore the stone’s power?”, the requirement of 3 stalks of swamp grass to repair the Eye of Innos was restored.
In Timus’ dialogue in the Gorge “What if I help him run out of money faster?” -> “Well, I don’t deal with this every day.”, 250 gold was added for his father. Searching the drunk Glif now adds a diary entry.
Crafting Updates:
In script-based crafting, inventory expansion on the log for “Cut trunk” and “Process trunk into club” was removed. In graphical crafting, inventory expansion on the log for trunk, beam, club into weapon was reduced. Now, +1 expansion is added for every 5 items crafted at once.
At Vatrass on Irdorath, a regeneration teaching dialogue was added: “Can you teach me something special?”
Recipes for Black Sage were added to the alchemy table. In Senty’s dialogue in the Gorge “I made Black Sage.”, the first recipe variant was clarified. The item name “Call of the Dream from the Gorge” was fixed.
In script-based crafting dialogue -> “Mix tobacco, process swamp herbs” and subordinate functions, conditions for gradual preparation of Black Sage were added. Diary entries for Black Sage and Call of the Dream recipes were added to both script and graphical craft.
Searchable baskets were fixed in Valdus, Jharkendar, Wastelands, Valley of Mines, and Distant Valley.
Conditions for learning Raffy’s Level 3 and 4 bows changed. Level 3 bow “Piercer” can be learned from Chapter 2. Level 4 bow “Orc Exterminator” can be learned after Greg returns to the pirate camp.
Stats of Raffy’s Level 3 and 4 bows “Piercer” and “Orc Exterminator” changed: Damage +10/+10, Agility requirement +5/+5.
Properties of Darion’s katanas, learning conditions per chapter, and crafting recipes were updated.
Length of the sword “Azgalor’s Curse” reduced by 20.
Properties of Orc Club changed.
Price of the sword “Dragon Claw” increased by 5000 and Strength requirement by 50. Swords removed from sale at Benush and Tandor.
For Shadow Lords Inubis, Sengah (after paladin Sergio’s death), Archol, and Koshmarus, first-tier sword “Creature Ripper” replaced by second-tier sword “Bloody Mist”.
Damage of second-tier cursed sword “Bloody Mist” increased by 130.
Strength requirements for Heavy Two-Handed Sword fixed. Removed from sale at Sara, Kantar, Garrett.
Urizel’s stats fixed: Strength requirement increased, damage reduced.
Strength requirement increased for second-tier axe “Warrior’s Voice”.
Maximum health of Black Orc Crossbowmen increased by 200.
Strength +100 and max health +500 increased for four field commanders of the horde.
Effect of Belia’s first curse on orcs changed: they will strengthen more than other Hero enemies. Defense bonus depends on selected difficulty.
Additional activator for Belia’s first curse added after killing 15 Orc Elders.
Levels of named monsters changed for different rewards. Levels of undead shamans in the Temple of the Sleeping reduced by 1.
Haradrim stats increased: Strength, Agility, Health, and Defense.
Stats and defenses of Stone, Fire, Swamp, and Ice Golems now scale with chosen difficulty. Same scaling applied for new golem types when added.
Sabretooth defenses changed: Slash +400, Slash -50.
In quest “!HDg | Book of Gods”, regular unitors for teleport under the bastion in Hidenval replaced with special unitors with smaller model – Thanks to Drag0nS0ul.
Axe sharpening in graphical craft now expands the inventory group for second-tier weapons.
Added option for militia and paladins to gain “Štylaga” bonus. Journal entry fixed for adepts and mages who received it. Helmet still required on last member.
Conditions for Stunning Blow modified: will not work against mages.
Support from Innos after strong Belia curse changed: Warrior’s and Mage’s health now restored based on number of strong enemies killed by Hero, multiplied by 10/12 for Warrior/Mage. Innos support triggers if Warrior <1200 and Mage <1500 max HP. If Hero had more than 1200/1500 max HP before battle and killed 100 strong enemies: Warrior +1000 max HP, Mage +1200. If Hero had less than 1200/1500 max HP, Innos restores Hero to 1000/1200 max HP.
Drinking costs at Hokurn changed: Hero now spends half or three-quarters of gold. Journal entry in achievement updated.
Spider spawn conditions fixed for fights with Climbing Queens. Queens and climbing spiders added to friendly fire exceptions.
If Hero hasn’t learned Frost Rhino Horn Harvest skill, they cannot cross from Azgan Harbor to Trial Island.
Added stamina check in the Resistance skill block. Defenses should not increase upon entering a new location.
Added diary entry “Monsters Killed” recording named monsters killed, including day, monster name, and bonus received. Format: “Day x. Name killed. Bonus LP z. Increased (attribute).”
Function for recording monster group list updated for each stat/control/specialization increase in the journal topic “Monster Kill Counting”. Data format: “Day x. Hour y. Bonus z +1 (total)”.
Gold replenishment for merchants with Gold Limit function changed: Refill no longer occurs after entering/exiting trading dialogue, but after 5 time periods post-trade with that NPC. In Xardas’ intro dialogue on Normal difficulty, options: 5 minutes, 5 hours, 5 days. On Hard and Normal with default, set to 5 minutes.
After receiving reward ring (given by Mixir after learning first transmutation), ability added to display trade balance in locations and globally. Equip ring + press Left Shift + “?” (KEY_SLASH).
In Hero’s weapon hold animation toggle settings, Left Shift changed to Right Shift.
Salt added to recipes and crafting for Meat, Tomato, Cheese (2 types), and Morel Soup.
Sausage Soup recipe and crafting changed. Added Goblin Pepper and Salt.
Fixed the disarm effect of “Reinforced Hunter’s Armor”. Added diary entry when learning the crafting recipe, noting that outside Trial Island it gives penalties.
Added option to give “Reinforced Hunter’s Armor” to Kir and Hermit. If Hero is a Mage – receives Fire Root and experience. Kir now gives 50 arrows to Mages and nonguilded, 50 arrows to others.
Added sentence in descriptions of “Basket”, “Apple Tobacco”, “Tobacco Blends” about effect when filling hookah.
In Dioskor’s dialogue “Make Black Gunpowder and craft bullets”, several sentences were added, including placing the parchment and bullet bag for sale to Moran. Musket, bullets, and ammunition models added.
Damage from Holy Light and Light spells doubled against Shadow Golems.
Shadow Golem defenses updated – new scaling for Khorinis Golem.
For Alvin, after the sewer quest, stolen item is beer, not key.
On Trial Island, Falk will exchange Hero’s Wooden Branch, Damaged Arrow, Damaged Arrow for Keren Arrows, not for Falk’s named Klymen Arrows.
Spawn of Ritualist Seekers in Swamp Camp for Meliton quest “DRl | Yu’Berion’s Diary” now available after Chapter 4 (old).
Mordrag added to Hero Camp functions where missing. If script defeat occurs in camp, Mordrag dies in both cases. If equipped, Mordrag receives new armor and weapon following militia example.
Shield weight added, separate from armor weight. Visible when equipped.
Max mana limit increased by 50 for new chapter on Normal and Hard difficulties.
Added side achievement “Helper”. Added new achievement “Sprinter”.
Total number of achievements updated: now 86, side 41 (62 with limited inventory).
4 treasures and a chest added in Azgan.
Flame Seeker chest added in Gorge. Hero will collect the flame itself, not just move items in dialogue.
Adanos altar separated from Innos altar in Gorge.
Transmutation recipes changed:
Easy & Normal: (Chosen One Ring, Dark Spirit Ring, 1 Gold Ring, 1 Rune Stone)
Hard: (Golden Steel Ring, Precious Ore Ring, Dark Spirit Ring, 3 Gold Rings, 1 Rune Stone)
Added recipe: (Chosen One Amulet, 2 Builder Amulets, 1 Gold Necklace, 1 Rune Stone)
Patch 28.3 – 14.11.2025
Installer Fixes:
Updated resource bundle (added new / replaced some old).
Updated DX11 renderer by SaiyansKing to version v17.8-rev'SK7.
Updated plugin zBugFixes by TopLayer to version from 08.09.2025.
Updated songs and melodies package – check “Songs and Melodies” during mod installation.
Deleted BRIANSHARPSTONE.D from system\Autorun. Sharpener moved to scripts. Will be sold by Brian in dialogue “What can I buy from you?” when Hero becomes an apprentice of any master.
Updated ScriptMenu.d for multi-page menu hotkeys – if you had custom shortcuts, transfer them to the new file. Otherwise, update with overwrite.
Location Changes:
Etlu: mesh updated. Based on location from Odyssee Mod by Odyssee ModTeam, additional adjustments by Liker. – Thanks to Blackpirate for permission to use the sub-location.
Azgan, Trial Island, Valley, Distant Valley, Valley of Mines, Cave of Pain, Wasteland, Khorinis: added crafting tables, technical changes for quests. – Thanks to Heartthrum.
Guilds1.5_Scripts.mod Resources:
Updated plugin by Hedin Union_Guilds_Mini_Fixes.dll, now accounts for summon plugin.
Added plugin by Hedin for summon control Hedin_Union_SummonPlugin.dll. Scripted death of summons far from Hero disabled.
Summoner Plugin Features:
Teleport summons to target enemy area (G).
Recall stuck summons to Hero (Left Shift + G). Built-in Guilds combo (Left Shift + T) disabled.
Shows number of alive player summons (counters for Skeletons, Goblins, Zombies, Skeletons).
Toggle summon passive/active mode (Left Shift + F9).
On loading save, summons automatically switch to passive in Guilds to prevent immediate aggro on peaceful NPCs.
Added Hedin fix Union_Fix_FailedTexture.dll for disappearing NPC body textures.
Added Hedin fix for Gina’s monologue in Valdus: dia_sheep_fix.d, G15_Ext_Functions_v100.dll.
Added Hedin teleport plugin Union_Guilds_Teleports.vdf – fixed positions of locations moved to new folder, added new teleport points.
Added GOTHICENGINEIMPROVER.DLL v1.2 by Liker (09.09.2025) to improve FPS in object-heavy areas (barrels, crates, stumps, tables).
Fixes raytracer for individual objects (vobs), creates BVH tree for location objects, significantly increases raytracing speed (10–70×).
Added damage increase plugin for four blessed ore swords of paladins: Blessed Ore Sword, Innos’ Wrath, Blessed Two-Handed Ore Sword, Holy Executor against evil creatures – active if Innos karma positive, Beliar karma negative, and rune “Expel Evil” learned: oDamageHelper.dll by Gratt, OnDamage_Hit_Blessed.d by Mr_Roman.
Installer Resources:
Updated melodies and songs – check “Songs and Melodies” during mod installation.
Added 5 songs to Gothic Radio:
GOTHICRADIO15 – Prometheus – Tyrolean Songs / JODEL / Yodeling
GOTHICRADIO16 – Rockerjoker – Don’t Lose Your Balls
GOTHICRADIO17 – Rockerjoker – Not Wanting
GOTHICRADIO18 – Pavlovič Vladimír – How Many Have Fallen Into This Abyss (Minkov – Cvetajeva)
GOTHICRADIO19 – MISSIA (Queen 2015) – Arabian Night (Aladdin cover)
Added song orders for David in the Valley (2 songs) and Jalien in Azgan (3 songs).
David’s Playlist:
DAVID1 – Landsknechti – Everyone Knows My Lord
DAVID2 – Unknown – Mercenaries (cover of House of Winds – Saga of Mercenaries)
Ritter’s Playlist:
RITTER1 – Nikolaj Vachrushev – Poems by Viktor Shneyder – Knight’s Ballad
RITTER2 – SeVeRa – Knightly (‘Alive’, Own Radio) (Stay with Me…)
RITTER3 – Not yet selected
Due to added songs for David and Jalien, Music Fanatic achievement requirements increased: previously 15 and 27+5, now 20 and 32+7 (songs + playlists).
Thanks to everyone who helped select melodies and songs.
Audio & Visual Fixes:
Added missing Hero footstep sounds on snow (from unofficial NB patch and L’HIVER Edition Re-Balance, author: unknown111).
Updated silver ore model ITMI_SILVERNUGGET_NEW.3DS (from Otello mod, author Othello).
Added 4 blood textures and 2 monster kill effects (from unofficial G2NB update, author D36).
Snow textures for 2 winter log models changed. All black stones in Khorinis replaced with gray-green mossy ones (implemented in patch 27.5, omitted from patch notes). – Thanks to Heartthrum.
Added textures and created models for 5 golems (textures from German DB Erz Golem, author Xyotic). Thanks to N1kx for help.
Crafting & Animation Updates:
Added carpenter and locksmith workbenches with animations (from mod Blacksmith: Nameless Hero, author Zorres).
Added decorative & functional items: tongs, broken blacksmith hammer, shield blank, helmet with broken horn, broken helmet horn, two decorative wall shields (from mod Blacksmith: Nameless Hero, author Zorres).
Added 1–3 levels of shield animations for thief and strongman weapons (from mod Blacksmith: Nameless Hero, author Zorres).
Added sashes and throwing knives, including Sharp Throwing Knife. Damage ignores pierce defense. (from mod Kyrus – Die Kasten des Krieges, author harhar!) Thanks to Drag0nS0ul for scaling sash model.
Added monsters: Black Thrush, Swamp Runner (from mod Kyrus – Die Kasten des Krieges, author harhar!).
Quest & Story Updates:
Hidenval-1: added quest HDg | Mysterious Death of Kamila (from Polish mod Straz miejska / City Guard, author Diegomir). Adjusted for Guilds story, available from Hovas when Hero becomes Uchar guard.
Complete overhaul of Etlu visit and Triramar story:
Returned & added quests from original mod Der Pakt des Boesens / Pact of Evil – Predecessor, author Sharkdata Modteam.
Location content, new story, and quest/dialog overhaul – Thanks to Heartthrum.
Scripting for story, quests, and dialogues – Alex1.
Access change: Khorinis → Etlu now requires stealing permission from Lord Hagen instead of a key. Use ship route from Azgan to Trial Island. Transition to OI changed.
Added Paladin Melchior in Azgan. Dialogue about Etlu access assigned to him.
Transformation functions: Salentin replaced by Albufs. Amulet must be used after potion given to Albufs. Rogue paladins still call Hero Salentin in voice-over.
Thanks to Andr1971, Hokurn, Kzot, Hedin for testing new Etlu.
Etlu mod quests: 25 quests added, some adapted for Guilds 1.6. NPC names adjusted to avoid conflicts; some quest names changed.
4 new Etlu quests: !Et | Double Agent, Et | New Leadership, !Et | Where Are You From?, !Et | Stranger Among Us. Total quests updated in menu – thanks Heartthrum.
Quest & Dialogue Adjustments:
Quest !HRgv | Antiquarian renamed, description added to loadscreen hints. New journal hints added.
Ignace mushroom quest in Khorinis updated: HRgp | Elusive Mushrooms of Ignace – starting dialogue modified; now requires 3 mushrooms of each type gathered outside town.
Leoncia paintings destruction time in Valley of Mines changed. Triggered in Orik’s dialogue of 4th chapter, not 4th old chapter.
Xardas starting dialogue updated: first select difficulty, then go to settings groups.
Replaced human guilds from Return 1.0 (Sects, Guards, Guru, Water Adepts, Darkness Adepts, Dark Mages) with aivars. Adjusted GIL_PUBLIC and GIL_SEPERATOR_HUM to G2NB position. Fixed FreeAim and other plugins referencing hardcoded GIL_SEPERATOR_HUM. – Remove FixGilSeparator.dll from /system/Autorun if present.
Monster guild numbers shifted to G2NB positions. Guilds updated in 21 script prototypes: Dog Handler, Boar, Orc Biter, Britvozub, Fire Spirit-Hunter, Puma, Lion, Old Lion, Wild Lion, Lioness, Young Lioness, Wild Lioness, Panther, Leopard, Stone Lion, Sabretooth, Old Sabretooth, Swamp Rat, Dragon Snapper, Mrakoris, Skeleton Mage, Snapper (based on G2NB & Odyssee).
Guild relations updated to reflect G2NB numbers and Guilds 1.6 spawn reality. Some summoned creatures’ neutrality to humans restored.
UI & Function Fixes:
Messages for hunger, thirst, fatigue, overburden, and achievements moved to Print_Achiev and Print_FtqueThrstHangr for TTF font clarity.
Optimized functions: C_Npc_IsDead, ZS_Dead, B_GiveTradeInv, C_TraderUEquipWeapon and trading inventory functions (variable count reduced by 461). Theft dialogue checks reduced – thanks Kor.Angar.
Hotkeys for summon control added to menu page 12 (now saved to page 13 in ScriptMenu.d, \system\Autorun).
Skills & Combat:
Added skill Throwing Knife, taught by Vigo in Kotlina (not yet released). From mod Kyrus – Die Kasten des Krieges / Kyrus, author harhar! To be expanded in future patches.
Throwing knives will appear in the victim’s post-mortem inventory on each attack with 90% chance; always on reload.
Throwing Knives & Hotkeys:
Added ability to equip throwing knives into the sash in inventory and use them with hotkey RSHIFT+J.
New Skills – Carpentry & Shields:
Added skill Carpentry for working at the carpenter’s workbench. Training cost: 1 LP and 200 gold. Taught by Torben after dialogue "Can you teach me to pick locks with crowbars?" upon agreeing. Taught by Gunnar in Onar’s settlement after dialogue "Mercenaries come from everywhere?"
Manufacturing of sticks, clubs, weapon handles, arrow shafts, and screws moved from logs to carpenter’s workbench. Reduced durability consumption for arrow shafts/screws in graphical crafting.
Added skill Crafting 7 shields. Blanks at carpenter’s bench, assembly at locksmith bench (new). Taught by Mortis in the militia barracks. Taken from mod Blacksmith: Nameless Hero, author Zorres – further development in future patches.
Added skill Shield Fighting. Can be improved with Vulfgar via dialogue "Let’s start training." Added entry on 1st page of menu. From mod Blacksmith: Nameless Hero, author Zorres.
Beam added to craft for sectant clubs and arrow shafts/screws.
Carpenter’s workbench added to tool deletion function. Currently deletes saw, not daggers.
Paid training on carpenter’s bench: teaching arrow shafts to Gunnar, Niklas, Torben now requires LP only, no gold.
Combat & Arrows:
Heavy bolts damage increased from 20 → 35. Training available from Jor and Dragomir after Crow’s death (moved from 4th new chapter). Training cost reduced from 4 → 3 LP. Heavy bolts now learned before ore bolts.
Damage increased for Magic Arrow, Fire Arrow, Poison Arrow by +12, +12, +20.
Food & Fast-Food Dialogs:
Fast-food dialogue split into fried food and raw food. Fixed fried meat usage. Added Sausage Soup, Cheese Soup, Mushroom Governor, Serafis, Snapper Grass.
Etlu Updates:
Second Innos altar added in village. For quest HRk | Applicant Bonus, need to visit 45 altars (was 43).
Dialog & Quest Conditions:
Vatras dialogue "I brought you additional tablets...": added variable check from dialogue "Regarding expedition reports..." ending quest HRp | Tablets. Vatras learns in 4th old chapter about orc leader destruction. Dialogue will not hang until 8th chapter.
Dara dialogue "Where is the package?": fail for quest HRfo | Swamper’s Package added from 2nd chapter.
Tarrok dialogue "I brought what you requested for Ulu-Mulu": added on-screen display with conditions for obtaining Ulu-Mulu. Manufacturing conditions updated. Gomez’s forgiveness by Fire Mages required, even if forgiveness from ghosts in Old Shaft not obtained and Gomez quest failed.
Jor dialogue in Brotherhood camp "Show me what you’ve got.": checks if Hero paid Oran idol fine. Option active from 3rd old chapter.
Grava dialogue "Seems I have a problem. Can you help?": option to pay Oran idol fine available earlier than 3rd chapter.
Alfred dialogue "I have some trophies for you.": added boar skin, lion skin, leopard skin, hyena skin, jackal skin, sandworm skin, sabretooth tooth, sandworm tooth, karakus tusk, rudogryz claws to sale.
Vlk dialogue "Here’s 1500 gold as requested." for HRgv | People for the camp: requires either Torlof dialogue "I helped you, help me now" or Bengar dialogue "Did you talk to your people?".
Jack dialogue "Hey, could you find out who’s writing these stories about Jack?": available after handing in 20 books (was 15).
Pedro dialogue "I want to enter the monastery.": removed condition forbidding Hero to talk with Neoras (no illegal entry existed).
Valentino as Parvez idol novice: if Hero spoke with him, Valentino moves to Brotherhood camp’s small tower from 2nd old chapter. Otherwise, he stays in city until game end. Added Valentino dialogue in Brotherhood: "Already transferred to Brotherhood?"
Dominik dialogue in Wastelands "Wait!": silence lasts until end of game day instead of 10s.
Feros dialogue in Valley of Mines "Maybe, I have another sword for you.": removed quest completion trigger when giving spare sword. In Khorinis camp dialogue "I found your sword." journal entry for DRz | Feros Sword completion added.
Pardos dialogue in Golden Shaft Jarkendar "Here, drink. (give elixir)" - "Give healing elixir / give meat soup": sentence about chest added. Dialogue repeated for soup and elixir.
Moran dialogue "I brought the golem hearts.": only once, correct number taken.
Lares dialogue "I need your help.": only available in 1st chapter; Hero has other contacts for Water Ring help later.
Henry dialogue at pirate camp entrance "Must deliver meat to Morgan.": checks rat meat, not regular meat.
Greg joins Hero’s party during run from Orlan’s inn to goblin cave. Dialogues "Let’s go to your cave." and "So, buddy, here’s the cave." spawn and disband the group.
Skills & Training:
Gesthat and Talbin teach Hero hunting skills from 2nd chapter (old).
Siggi in Valley dialogue "Teach me...": stealth and silent killing, available after quest ÚD | Silent Night.
Silent Killing LP cost reduced: 8→6 without teachers, 4→3 with teachers.
Matenu in Hidenval dialogue "I brought seeds for exchange.": exchange seeds for healing herbs after Hero becomes Uchar guard or magician apprentice.
Dialog & Equipment Changes:
Li dialogues adjusted:
"Do you have better armor?": available from 3rd new chapter (was 3rd old chapter).
"Mercenary heavy armor (Protection 90-80-60, Price: 2500 coins)": available until Gorn liberation in DR. Buying armor from Li prevents second reward from Gorn.
Bennet smithing teaches after Gorn liberation.
Rangar dialogue "Recently drank with Ruga?": steel order for quest HRgv | Treasurer: Help Harad appears here, not Ruga dialogue.
Dexter camp teleport from Onar field stone works after story dialogue with Falk about bandits.
Mechanics & Health:
On normal/hard, removing jewelry reduces current HP by jewelry bonus; death occurs if HP insufficient (same as G2NB). On easy, 1 HP remains.
Health bonuses apply only in human form; no bonus in transformations.
If transformed HP exceeds chapter limit, it is not reduced. Limit applies only to human Hero.
Achievements & Treasure:
Treasure Hunter achievement: added Hako stash in Valley and Alef’s stash with ore in Valley of Mines. Achievements awarded at 20 and 40 treasures (was 15 and 30).
Dice rolls now allow more than 6.
Added Hero’s chest marker: “Orphan Chest”.
Summoning & Secret Places:
Summoning no longer triggers coward mode.
Fire-seeker memory bug fixed: if a secret place contains an item type not yet learned for fire-seeker detection, the place will not be found.
Enemies & Curses:
Dragon lizards (human-lizards) now strengthen with goblins under Beliar’s curse.
Goblins from Natan quest HR | Honor Debt* in 7th old chapter will not gain Beliar curse bonus.
Goblins entering final battle in 9th new chapter will not gain Beliar curse bonus on GG.
Dakat in Shadow Valley will fight under Azgolor’s Curse.
Plant Orders & Farming:
No need to spend 5 days in Hidenval for Allmar and Bert’s plant orders. If GG was away, all plants received at once but grouped in 2–5 units.
Bonuses & Equipment:
Added “slick” bonus for sectants, guards, and guru. Checks armor, belt, headgear, and weapon. Activates when headgear equipped.
Sparrow Beak mace now requires dexterity instead of strength.
Helper bonus for mages requires 6 fewer tasks than for warriors.
Achievements:
Adjusted monster summon kill achievements: old 50–100–250–500 → new 100–250–500–1000–1500.
Bonus achievement count updated: now 91. Titles awarded at 15, 30, 45, 60 bonuses.
Goblin Johnny with stolen Daron statue: LP bonus removed.
Undead & Monster Mechanics:
Undead emanation depends on monster level and necro-resistance.
Skeletons (human) Mst_Default_Skeleton reduced strength; cursed undead weapon damage reduced.
Restored some stats/protection of Reverse Knight, Reverse Paladin, Death Knight, Phantom Paladin (SnK-MP2 adjustments).
Egg of carrion beetle added to runner loot.
Monster spawn near GG in Horinis: GG level for each group reduced by -2.
Summoned creatures added to friendly fire exceptions.
Teleports disabled if GG attacked by named monster.
Weapons & Combat:
Splash attack of 2-handed weapons: higher durability consumption per hit (was patch 28.2, missing from patch notes).
Increased damage and strength requirements for 4 Brotherhood sticks: Sectant Stick, Heavy Sectant Stick, Initiate Strike, Heavy Initiate Strike.
Graphical craft conditions fixed: Sectant sticks now check craft skill.
Elixir of Troll Hearts effect updated: with max stamina 1000, protects against tornadoes instead of falling.
Mix teleport rune learning cost reduced from 8 → 5 LP.
Ordinary bows using blessed arrows: additional undead damage added every 5 shots.
Four Horde colonels’ vampirism effect max 10×, with on-screen activation count.
Prices of 8 ore swords reduced when GG learns their crafting.
Graphical craft limit added: max 30 ore swords per click. Daily and stamina limit added.
Arrow and bolt deletion adjusted: excess not deleted from merchants’ stock.
Rings & Items:
Stats changed for rings:
Innos Virtue: piercing protection +5 → 15
Boar Ring: piercing protection +5 → 15
Fellangor rings’ stats redistributed, transmuted Chosen Ring stats updated.
Empty basket (restricted inventory) can now hold different types of meat.
Ulu-Mulu – blood variant added. Removing working Ulu-Mulu from inventory inserts bloody version without calming goblins.
Coal cost for arrow grinding adjusted; inventory expansion and bonuses fixed for arrow/bolt crafting/grinding.
Snapper Meat Potion recipe reduced from 25 → 15 snapper meat.
Crafting & Skills:
Carpentry: arrow shafts, screws, and logs adjusted for durability/craft cost.
Animation teacher dialogue added for crossbow: two locations for Uder.
Crafting stamina costs reduced for main beam; day penalty reduced.
Knob forging fixed: consumes durability; limited if stamina insufficient.
Mass beetles and turtles’ speed increased.
Consumables & Food:
Water pipe joint (10x) reduces DS fatigue by 20 for Brotherhood representatives.
Standard pipe: DS fatigue reduction adjusted to (4 + new chapter) / (2 + new chapter).
Guvernér mushrooms: portion bonus reduced 14 → 5, max HP bonus 7 → 5. Removed from goblin loot, added to locations.
Miscellaneous & Optimization:
Etlu: rock karma bonuses from stone-skinned monsters disabled.
Ore mining random messages: 5 of 11 replaced; main ore mined 1–3 units instead of “shards scatter in all directions.”
Ostrov Zkoušek ammo reset: arrows/bolts not restored if GG kills by melee/magic.
Friendly fire exceptions updated for summoned creatures.
Dress-code added for sectant: “Novice Brotherhood Armor x1”. GG required to change for camp dialogues.
Night respawn of food at merchants restored per sleep achievement; counters for replenishment reduced by -1 per achievement.
Basket search conditions fixed in Waldus, Yarkendar, Wasteland, Ore Valley, Distant Valley.
123 variables replaced by 6 arrays; some merged into a single counter.
Horinis alt map: multiple skeleton replacements (e.g., Reverse Paladin → skeleton warrior). Goblin soldier replaced by black goblin.
Horinis normal map 1st chapter: skeleton/warrior replacements at cemetery behind Niklas’ mountain.
Patch 28.3.1 – 20/11/2025
Reduced the amount of gold that remains after knocking out or killing NPCs.
In Bosper’s dialogue “I think this is your bow.”, instead of giving arrows by handfuls, he will now give quivers. Other Bosper dialogues and the dialogues of Grom, Kira, Vigo, Tandor, and Lares, where the hero received arrows and bolts by handfuls, were converted the same way.
Reduced the Strength requirement of the “Cursed Sword” by 5 so that the “Skeleton Warrior” can equip it.
Added 3 crafting skills to page 3 of the menu: “Carpentry”, “Shield Crafting”, “Repair Spots” (further adjusted in later patches).
Removed the immortality flag in Melchior’s dialogue in Azgan:“You’re drunk as a cobbler! I wonder what Lord Hagen would say to that?”The flag is restored in the calm dialogue branches of “You are not worthy to be a paladin!”
Changed guild GIL_ADP → GIL_PUBLIC for Xardas’s demons, Xardas’s guards, and Creol, the Mighty Guardian (new game).
Changed required guild GIL_ADP → GIL_PUBLIC for cursed weapons used by undead with guild GIL_PUBLIC (new game).
Added conditions for passage behind the waterfall in the Trial Island location:
Normal difficulty – 30 monsters + 2 bosses
Hard difficulty – 20 monsters + 3 bosses
Added information about the minimum number of arrows and bolts in crafting to the journal.
Fixed dress code conditions for the Brotherhood and Mage guilds (now checks not only the general guild, but also the AI variable).
Torben’s plank dialogues “I was just looking for you!” and “And how much will you pay me for the planks?” are now available even after Chapter 1 (old).
Added the list of guru apprentice clothing for the dress code system.
Reduced boss levels on Trial Island – lower experience and LP rewards.
Patch 28.3.2 – 5/12/2025
Added dress code conditions for the Brotherhood and Adept guilds.
Removed 4 variables for “smoking” guru robes (requires replaying from the first dialogue about smoking).
Fixed the conditions for passing behind the waterfall on Trial Island.
Fixed plant cultivation for Allmar and Bert in Hidenval.
Fixed bugs in the quests of Etlu and Lóšina.
Added friendly-fire restriction for paladin-bandits and undead in the chapel on Etlu.
Konstantino’s quest “VLF | Hard Harvest”: it is now enough to complete 3 out of 4 tasks.
Changed conditions of Riska’s dialogue in Valdus:“(happily) I heard you’re expanding the swamp weed!”
Dialogue progression: it triggers after selling 3 swamp joints to someone.
Reduced Strength requirements for the Hammer of Innos and Hammer of Adanos from 40 → 30.
The shadow golem at the start of the Khorinis location will no longer regenerate health.
Renamed three teleports in Khorinis for the Hedin plugin.
In Grimbald’s dialogues after hunting snappers “Can you teach me how to hunt?”, the number of killed snappers is now taken into account; a separate counter was added for GG.
Connected the karma-change function to the dialogues at the altars of Innos, Beliar, and Adanos to change paladin armor color.
Menu – page 5: added the skill “Seed Gathering.”
Reading the book “Mushrooms of Khorinis” is now available 8× per day (previously 5×).
German translations for the crafting plugin updated in the filesCRAFT_SYSTEM_NAMES.CFG and CRAFT_SYSTEM_TRANSLATIONS.CFG (thanks to Roland54).
Patch 28.3.3 – 14/12/2025
In the mod resources Guilds1.5_Scripts.mod, the plugin Hedin’s Union_Guilds_Mini_Fixes.dll was updated. It will now correctly display Intelligence increases in SnK mode.
Many fixes for quests in Lóšina.
In David’s dialogue “I have some tax money for you.”, an animation change was added for Mirek so that Mirek exits the cave. If the player has not yet completed or failed Mirek’s quest “LŠ | Mirek’s Fears”, the schedules of Mirek and Siggi will not change.– In patch 28.3.2, Mirek was deep in the cave and Siggi could not attack.
Reduced the defenses of the “Dead One from the Tower” in Lóšina.
Changed the relations of mass beetles toward skeleton goblins from friendly to neutral.
Added to Xardas’s Guards ignoring the killing of mass beetles by players with the beetle guild.
Added exceptions for boars and bison in the attacker’s target-search function among animals.
Added exceptions for boars with the wolf guild in the corpse-eating function.
In Jarkendar in Chapters 2, 3, 4, and 6, 32 normal varans were replaced with red, swamp, and rock varans.
Changed the guilds of panthers, leopards, stone lions, saber-toothed lions, and old saber-toothed lions from fire spirits to cloud rippers.
Adjusted defenses of summoned demons and lord demons according to difficulty. Health increased by +500.
Added harpies, sirens, and albino harpies to friendly-fire exceptions.
Added monsters on Irdorath to friendly-fire exceptions.
Created clearing phases for the final hall on Irdorath; only after clearing it will“Dementor, Guardian of the Halls of Irdorath” appear with the dialogue:“Well, pathetic worm, you really dared to come all the way to the lord’s door.”
Fixed typos in the dialogues of Valentino, Torrek, Melchior in Azgan, Talamon, Brendik, Kok, Vasili, Pepe, Reinar, and Hantz.
In Morgan’s dialogue “Do you have any more work for me?”, he will now drink rum, not gin.
Added to Jack at the lighthouse the dialogue: “The glassworks is working again.”
Fixed the behavior of Mora-Ulartu.Xardas’s Guards will no longer lose souls after changing their guilds.The message “Mora-Ulartu has lost its power in your hands!” will not be shown to players who are adepts or mages of darkness, nor to players who learned darkness from the Guardians.
In Fisko’s dialogue “I brought you your package.” for the quest “YARb | A Package Full of Bottle Openers”, 5 bottle openers will be added for sale.
Patch 28.3.4 – 09/01/2026
Separated carpenter’s table and shield crafting table into separate variables from logs. In the graphical crafting interface, crafting heavy bolts will now check the knowledge of heavy bolts, not ore bolts.
At the carpenter’s workbench, daggers will break instead of saws.
Transferred stamping from the anvil dialogue to the blacksmith’s table dialogue for shields.
Durability requirements for the carpenter’s table will now decrease based on the amount of items crafted on it.
Added dialogues in scripted crafting for making 50 magical, heavy, and ore bolts.
Added damage for experienced fire lizards.
Added 3 silver ores and 1 serbonite to the loot of the silver golem.
Increased fire resistance of Mountain Troll, Mountain Black Troll, and sham-an-undead Hash-Gor.
In the Valley of the Downs, before entering the Swamp Camp, human-lizards were replaced with hungry snappers. Removed 1 skeleton.
In the spawn of the Valley of the Downs in Chapter 2, in the forest near the swamp, a troll was replaced with a wandering goblin.
Changed monsters in the initial spawn at Etlu: goblins, swamp rats, mole-rats, wolves, fire sprites, young rippers.
Increased level and fire resistance of the Wolf King.
The relationship of the cloud ripper guild toward friendly orcs was changed to neutral.
Fixed sleeping positions in the Brotherhood camp for Joru, Viran, and Valentino. They will now sleep near the blacksmith.
Removed karma impact for killing paladins (bandits) at Etlu.
Renamed 8 knights at Etlu to “Knight-Bandit.”
Renamed the quest at Etlu to “Et | Experimental Drink”.
In Kaya’s dialogue at Etlu “The traitors are dead…” for the quest “!Et | Double Agent”, it will now check for 8 killed opponents of their chapel. After Bardok’s death, one “Phantom Paladin” will appear instead of two.
Transferred the dialogue about the stolen plate “Look what I found!” from Waldemar to Vanko.
Transferred two dialogues about the crowbar from Waldemar to Vanko: “Do you have a crowbar?” and “Do you know where to get a crowbar in the village?”. Fixed Ruby’s dialogue “Do you have a crowbar?” to refer to Vanko instead of Waldemar. These are fixes for the quest “Et | Crowbar for Bandits.”
In Aaron’s dialogue “(persuasively) Psst. I understand you’re going out of the village?” for the quest “Et | Searching for Garrett”, the owner of the plate was changed from Waldemar to Vanko. Fixed the entry on the golden plate.
In Bonvian’s dialogue “Now are you ready to talk about the quest?” and Dale’s dialogue “I heard you’re looking for a crowbar?”, the check will now be for the pickaxe dialogue at Vanko, not Waldemar.
In Alex’s dialogues “Better turn back.” and “The path is clear.”, a check was added for the started quest “Et | Searching for Garrett.”
For the bonus for the petitioner at the altar in Etlu village, now item A is required and items B cannot be held. Previously, 200 gold was required.
In the recipe for the anti-itch potion and during crafting, royal sorrel was replaced with meadow mallow.
Rune teleport “Teleport Leonion to the start of the path” at Etlu will lead to a new starting location.
The teleport ring to Gallahad’s house will not work near the chapel at Etlu.
Foma’s dialogues at Etlu “I brought you tea.” and “I have wine for you.” will now only be available in the field (daytime).
Changed conditions for selling mage robes at Gallahad. He will stop selling after the start of the 3rd new chapter, not after the 3rd old chapter.
In Raul’s dialogue “I brought the black troll hide.”, the quest “HRfo | Black Hide” can now fail.
Carras in Chapter 2 old will sell royal sorrel, not goblin berries.
After a teleport ban, the player’s position will be checked once per game minute to cancel the ban.
Removed duplication of Melchior in Horinis and Azgan. He will remain only in Azgan. After his arrest – only in Horinis.
Patch 28.3.5 – 17/01/2026
In the mod resources Guilds1.5_Scripts.mod, Hedin’s plugins were updated: Union_Guilds_Teleports.dll for teleports and Hedin_Union_Craft_System.dll for graphical crafting. The graphical craft now supports zFonts.
In Vika’s dialogue “I have your amulet!”, the quest “Et | Lost Amulet” will now be completed.
In Gregor’s dialogue “Please bring tea to the workers in the field.” for starting the quest “Et | Water Carrier”, the completion of “Et | To Nature” will no longer be checked. “Et | Water Carrier” can now be accepted after healing Gregor and returning to the field.
Added a switch for bite monsters to be friendly toward brittooth creatures in Jarkendar. (Hunters still attack the bite monsters).
Spider-lizards and sarcophagus spiders will no longer give souls to Mora-Ulartu.
In 106 script functions, checks were adjusted in roughly 1,300 locations – thanks to TopLayer and N1kx for advice on engine functions.
In the rune enhancement function from Beliar’s Claw, sectarians along the guru path were added. They will receive a rune, not a sword.
Fixed prices at Snaf in the Player’s camp for 6 meals. He will now take half the price.
Added counting of the amount of food the player receives from Snaf. Displayed in the “Feast” menu along with soups from Hilda and Eddy. The menu also shows Tekla’s soups and Nash’s soup.
In the book “Craftsman’s Guide 1”, the chapter “Blacksmith’s Work” was moved from the anvil text to the description in the blacksmith table dialogue.
Added 2r magic staves to melee combat specialization progression.
Dragons had their AOE attack visual and damage restored when not jumping. Each dragon now has its own fire damage level, with fixed and random components.
The fire protection elixir on hard difficulty will now give +2 to warriors (as it previously did for mages) to survive dragon AOE attacks.
Fixed the transmutation bonus to the Chosen’s Amulet – “Divine Aura of Innos.”
For the stylist bonus for the Guard, you must equip “Executor of Will” or “Heavy Two-Handed Sword of the Enlightened”. The main headgear is then equipped last for the bonus.
At the carpenter’s workbench, the player will now get more wooden shafts per log: 9 instead of 7 for arrows, 8 instead of 6 for bolts.
In the mod resources Guilds1.5_Scripts.mod, Hedin’s plugins were updated: Union_Guilds_Teleports.dll for teleports and Hedin_Union_Craft_System.dll for graphical crafting. Mouse operation in graphical crafting is now supported when playing with a gamepad.
In graphical crafting at the carpenter’s workbench, more arrow shafts will now be created (as already done in scripted crafting).
The Sectarian on the Guru path should now receive a rune from Beliar’s Claw.
In Valdus, if Mike is dead, the dialogue with Rik and Jok will not freeze. The quest will go to failed quests.
The Idol Tion will no longer pay twice for mandibles.
Reduced strength for undead: “Turned Knight,” “Turned Paladin,” “Death Knight,” “Phantom Paladin.”
Increased strength for: “Shadow Warrior,” “Lesser Shadow Warrior.”
Added to the friendly-fire exception list:
Fanatic guard with the key to the Bolort Camp
Guards of the player’s camp in Dexter’s Tower. Gesthat will no longer flee from orcs
Black Troll Hunters
Added items for the crypt storing the Dragon Claw Sword: “Rusty Key with Dragon Symbol” and “Decayed Message” – location with changes is not yet in release.
Changed conditions in Dioscor’s dialogue “Welcome to my workshop.” to start the quest “XRi | Innovative Mixture.” Now available for the player from any guild.
Changed variables for the quest “XRi | Firearms.” In Dioscor’s dialogue “Look what I found from the pirates!”, mage players will get experience, while fighter players will start the quest “XRi | Firearms.”
Reduced the number of variables for quests “XRi | Innovative Mixture” and “XRi | Firearms.” Quest start and completion were moved to the new system. Affected dialogues:
“Maybe I’ll bring you this ingredient?”
“Found any saltpeter?”
“Can you teach me alchemy?”
“How’s the mixture coming along?”
“Tell me about this new mixture.”
“Look what I found from the pirates!”
“Show me how to use firearms!”– Complete before updating or replay after the update.
In Meliton’s dialogue “Dark mages have appeared in Khorinis.”, the spawn location of 3 Meliton Seekers in the old Xardas Tower was changed.
Changed conditions in Asmal’s dialogue “Are there any other tasks?”. It now checks completion of “HRgp | Childhood Friend” rather than the entire chain of started Assassin’s Guild quests.
Fixed variables for Haart’s mixed teleport rune that control teleport activation for passages from Khorinis side and Minental Mining Valley side.
Reduced respawn cost at Etlu from 5000 to 1000 player XP.
Fixed damage effect of Seeker spells on each other – thanks to N1kx.
Moved the start of the quest “Ktl | Report and Exit” from the Pit to Valdus in Mike’s dialogue “Where exactly did your commander go?” – location not yet in release.










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