Errors in logic and dialogues fixed and certain mechanics improved.
Fixed an issue where ores didn't return after canceling a transaction.
Added automatic movement of ores during trading upon pressing the ENTER key.
Fixed a problem in blacksmithing where the last resource remained on the screen with a large amount of resources.
Removed the option to open Garp's wallet.
Brandick no longer has an amulet in his inventory.
Lares is now immortal.
Fixed a game crash issue when buying armor from Alex.
Changed the theft system to work with Fyryna's plugin.
Reduced experience gained from theft in higher chapters.
Removed the dexterity limitation for pickpocketing, now possible even with dexterity over 100 points.
Removed immortality for Manheim and Perrick in Chapter 4.
Fixed an issue where characters would get stuck after being hit by the ice ball spell.
Corrected the giving of ores by Quentin in the Spy in the Swamp quest.
Revised and changed several dialogues.
Fixed some logical errors.
Added an option in gothic.ini to separate learning points from bonuses (newLearnPointsWithoutBonuses).
Added an option in gothic.ini for scaling weapons based on dexterity, such as bows and swords (scaleWeaponsWithDex).
Reduced the resistance of young goblins to firearms.
Fixed an issue where Connor would attack everyone upon returning to the bandit camp.
Changed the display of earth troll claws to claws in the hunter skill window.
Added script packages AFSP - EnhancedInfoManager, for better dialogue management. (Developer add-on - Spinneries, Answers, Disabling and hiding dialogues, changing dialogue colors, etc.).
Removed dexterity scaling for crossbows, now they scale entirely with strength (requires enabling scaleWeaponsWithDex option in gothic.ini).
Added an option to choose the number of crafted items. Use < and > keys to change the quantity.
Sakhar now joins the player's party during the harpy killing task.
Added an option to disable greetings if in the same camp as the NPC. Enable in Gothic.ini (disableGuildsGreeting).
Added an option in gothic.ini to allow joining miners without blocking other guilds (minerNotBlockOtherGuilds).
NPC dialogues that lead to an attack are now marked in red.
Fixed Dracon guard's reaction to the player approaching the warehouse in the old mine.
Revised statistics for hunter attire.
Added jewelry to Cronnos' offers, including a minor health regeneration ring (Chapter 3).
Removed the chest associated with the pirate's treasure, the second chest no longer requires a key, and its contents have been changed.
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