Gothic 1: Othello Mod - Update 4.3.5
- F0rtuno

- Oct 9
- 1 min read
4.3.5 – Changelog
Fixes:
Fixed a memory leak – after loading a saved game, previously loaded information about NPC dialogues was not being cleared,
Improved music system – potentially better audio quality,
Fixed the functions "Npc_RemoveInvItem" and "Npc_RemoveInvItems" – they no longer cause the self instance to change when an item is removed,
Fixed dodge in melee combat when using master animations,
Fixed a rare bug that could corrupt a save file if the game was saved right after a dialogue or monologue ended,
Some chests now have fewer lock combinations than others,
Fixed archers’ and crossbowmen’s AI getting stuck while strafing,
Fixed NPC dialogues being interrupted when the hero walks past them.
System:
Added combo mechanics for melee combat – each consecutive hit in a combo increases damage by 5%, up to a maximum of +15% at master level,
On the master melee animation, the final hit of the combo performs a double strike.









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