Other minor changes
Hello, now I’d like to talk about a few small changes. On the screen, you can see that I removed some trees and added more open space, similar to how it was in the vanilla version. I also changed a few places.
Other changes:
The hero no longer starts with an additional 5 LP.
Some herbs in the world have been moved into groups to improve the gameplay experience.
New secret places have been added.
1,000 plants that could be collected in the world have been removed (keep in mind that most of them were mushrooms, which appeared in groups of 3–4). Recipes have been adjusted to the new numbers (the same number of potions can be crafted, with less running around to collect herbs).
Groups of plants
The screen shows the changes from Patch 4.0. Some herbs are now in groups. Hopefully these changes will reduce frustration when replaying the mod.
Bars
Hello everyone! I received feedback about the bars, so I adjusted them to a more Gothic style.
As you can see, the hero starts the game with 150 maximum health. Initially, our hero begins with a value of 10 in all attributes, including vitality. The calculation for maximum health is 100 + the vitality bonus, so after Patch 4.0, the hero receives a bonus from the starting vitality, increasing their health pool. Keep in mind that early-level monsters also deal more damage, so this should be helpful in arena quests and NPC combat.
4o
According to Othell's statement on the Polish Kajma's Discord, this update can be expected in early 2025.
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