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Gothic 1: Revised Edition - Update 1.10.1

As a reminder of what the Revised Edition actually is. The Revised Edition is a modification for Gothic 1 that aims to improve the base game of Gothic 1 to the creator's liking, as well as fixing a bunch of different bugs. The author of this modification is Saradoc, a well-known speedrunner in the Gothic world.



Changelog:


Bug fixes:


- Silent dialogues should not happen as often anymore.

- The new options in the game menu now recognise existing SystemPack.ini settings.

- Baal Cadar now also gets new items in chapters 5 and 6.

- Correct several errors in the subtitles.

- Adjusted dialoge conditions, when a member of a different camp goes to Lares.

- Adjusted conditions for dialogues with Thorus a bit.

- Smithing NPCs no longer have tons of blades in their inventories.

- Smithing hammers no longer disappear from the inventory, when using an anvil without glowing steel.

- Jumps in the air actually don't work anymore...

- There were nameless digger dialogues in the Old Mine, which you couldn't hear, because no digger was assigned that voice. A few diggers now have those dialogues.

- The same was true for dialogues of nameless rogues in the cauldron of the Free Mine.

- Aleph now doesn't sell information for 10 ore anymore, if you tell Brandick about him.

- Lefty's death now also cancels the quest, if you delivered the water to the peasants before.

- Fixed a bug which caused Grim to sometimes not attack the player in chapter 4.

- Removed the quest item flag from horns. They also stack now.

- Burning damage is now also applied at high fps values.

- Fixed a bug that you could sell joints to Cipher without losing them.

- The way a trader's separate trading inventory works has been changed. There is no longer any lag and unequipping of weapons. A rare crash has also been fixed.

- Fixed a bug which canceled swimming inside the Abandoned Mine.

- You only get a diary message the first time you trade with Silas now.

- Orcs no longer ignore melee attacks with the Ulu-Mulu.

- Bloodwyn can no longer be paid after refusing him first and having joined a camp.

- Bloodwyn now actually takes 10 ore, when you pay him after first refusing him.

- Bloodwyn and Jackal are no longer sometimes hostile from the start in chapter 4.

- NPCs should no longer give endless warnings about entering huts.

- Fixed an error in AI which caused late game NPCs not to finish off the player.

- Fixed errors in Gorn's AI.


Worlds:


- The Old Mine is now blocked by rocks.

- A couple more empty places filled in.

- Barrels in Silas's tavern no longer clip through a wall (happened only with the renderer).

- There is now a pentagram for teleportation in the Swamp Camp.

- In the orebaron's house beams from the first floor no longer poke through the second floor.

- The arena is now illuminated when it gets dark.

- Put a floating ladder in the Old Mine on the ground.

- Made the orcish heart shrines solid.

- Removed a floating barrel in the castle tower.

- Removed an invisible object, which you could focus and interact with, near the arena.

- Lowered two floating plants near the mountain fort.

- Lowered some floating rocks in various places.

- Removed an item in the void below the goblin cave.


Balance:


- Increased the damage of weapons with low range.

- Cost of digger, shadow, rogue and novice armors lowered, since buying them didn't make sense.

- Skill point cost of pickpocketing halved and more useful items distributed among strong/immortal NPCs.

- The 5 demonlords now use magic (each of them a different kind) in the endfight to make it less boring.

- The book The Art of Fighting can now be bought too.

- Arrows break more often now.

- Brittle Bow and Short Bow have more damage now.

- Young scavengers and molerats have lower protection against arrows.

- Lowered the value of Rice Schnapps in accordance with game dialogues, which say it is cheaper than beer.


Other:


- Italian translation added.

- Empty chests are now described as empty in their name.

- In ranged combat mode the amount of arrows/bolts is now displayed. (It can be disabled in the options.)

- You can now use the hole at the marketplace to break into the castle.

- Kirgo and the hero now actually drink the beer.

- NPCs can now pickpocket the hero.

- Injured NPCs no longer eat/drink all kinds of food.

- The High Robe of Fire can now be bought, once you have learned the 4th circle of magic instead of in the 3rd chapter.

- The High Robe of Water can now be bought, once you have learned the 5th circle of magic or once you have both learned the 4th circle of magic and freed the Free Mine. Previously it was enough to learn the 4th circle of magic or be in the 5th chapter.

- Removed the option to shave the beard. (Because there are multiple members of the brotherhood with a beard and the texture wasn't very good.)

- The unused weapon Heartbreaker now appears in the game.

- Cor Angar has his Amulet of Magic from Gothic 2.

- Alcoholic drinks now regenerate 1 mana as they do in Gothic 2.

- The wolf on Mordrag's path is now young to further decrease the chance that Mordrag dies to it.

- The temple minecrawler near Gor Boba was moved to further decrease the chance that Gor Boba dies to it.

- Templars in the Sleeper's Temple don't react to fights between the hero and minecrawlers anymore.

- The amount of remaining lockpicks is now displayed, when you have a chest which you can lockpick in focus. (Can be disabled in gothic.ini)

- Put a longer music track into the installer.

- Updated the DX11 renderer in the installer to version v17.8-dev17.

- Updated Ikarus & LeGo to their current github status.


English version text fixes:


- Fixed a grammatical error at Torrez ("it's" -> "its")

- Made the capitalization of diary entries consistent (can lead to double entries if you continue a saved game)

- Reverted several changes in meaning introduced by the official English translation:

-- Changed "Troll Nightshade" to "Bellatrolla" to preserve the German play on words.

-- Removed "sword" from the combat skill names in the status screen.

-- Changed the title of the first and sixth chapter.

-- Renamed Quentin's "thug"s to "robber"s.

-- Renamed "Blade of Light" to "Lightbringer".

-- Renamed "Ring of Power" to "Ring of Force" and "Warrior's Ring of Power" to "Ring of Power".

-- Fixed a mistranslation in the book "Astronomy".


Texture Patch:


- Lowered the candleholder model and removed the swampweed model as they floated in the air.




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