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Writer's pictureF0rtuno

Gothic 1: Othello Mod - Patch 3.6 Information and approximate changelog

Patch 3.6 is really coming, some people and streamers already have and are playing the closed beta and testing and fixing the last bugs (my guess is that it could be out within a week). Below we have the published changelog for patch 3.6


Changelog 3.6(+/- june)

- Reduce the number of plants in the game and the number of plants needed to brew a potion (medicinal root and magic root).

- The stats of unique jewels have been changed.

- The maximum threshold without special training has been increased to 120 and the maximum with potions to 180.

- The Cayden quest, Teleportation Rune, Arena has been reworked.

- A new NPC with a quest has been added.

- Quite a few areas and dungeons have been redone.

- Monsters and beasts now have less armor and durability, but their health has been increased slightly.

- Critical damage reduced from 300% to 200%. Learning weapon control now increases the % damage multiplier by the following values: 25% / 25% / 50% (total: 300%).

- Starting item stats have been changed.

- Acrobatics and stealth requirements have been changed. They now require the appropriate attribute and ore. Reduced LP cost from 5 to 0 points.

- Removed one perma potion each. Added 2 plant constants and 4 royal sorrels each in their place.

- Some items now restore the point value of HP, MANA.

- Hole - base damage changed to physical damage. Reduced max damage from 120 to 100, now require Intelligence instead of max MANA. Spell scaling reduced from 33% to 20%.

- Changed stats of some bosses.

- Jewelry production does not require smithing.

- Fixed several bugs, including the door on Orebarons.

- Firearms increased % on critical hit from max 30% to 40%.


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