We have a big new update for the Guilds mod to version 1.6 v.27.0
- It finally made an installer so we don't have to install x files, just download 2 bin files + 1 exe file on google drive and scripts and install (Same as New Balance)
- Added a new crafting system for the mod Guilds by Hedin - https://discord.com/channels/698176261813567628/1197546378159734794
1. Completely collected sources of modifications into one volume. Almost all textures recompiled by @n1kx (slightly affects performance for the better).
2. Added Returns 2 dub (recompiled into one volume) and partial dub by @n1kx to the main mod. If you don't like the voices, just delete RET2_Sounds.vdf and/or GUILD1.5_Speech_TTS.vdf from the Data folder.
3. Plugins for Union by @Hedin have been added to the main mode: mini-fixes (fixes many Guilds bugs), visual crafting, and quick builds. The plugins require Union to function! To turn on/off the new crafting, press R.Shift+K.
4. Music for the Wasteland has been added to the main mod.
5.Visual and technical changes to the following locations: Khorinis, Hidenwal, Valdus, Azgan, Etlu, Irdorath, Lost Island, Jharkendar, Wastelands, Mining Valley, Cave of Pain, Free Mine, Necropolis.
6. Apothecary Bracelet (Sale of Salandril from Chapter 2) gained the ability to improve detoxification when equipped on the main character. Added Haart's detox enhancement to the Apothecary Bracelet's functionality.
7.Modifications to the alchemical recipe conditions for Heda's crafting graphic add-on. Added conditions for exploring tobacco recipes.
8.Added to Friendlyfire exceptions for Orcs behind Akil's farm on Falk's quest, Azgalor and his summoning, pirates on the hunt with the main character.
9.Added fire collecting items in chests in Valdus, Far Valley locations.
10.Updated models and textures for wolf and crocodile - Thanks to N1kx.
11. Allowed to lower the dragon to easy difficulty to allow the protagonist to withstand its fire damage. In this case, all 4 karmas are reduced by 10 and the dragon's level is doubled.
12.Reduced the more frequent forced animation of the main hero falling when attacking a stone dragon. 2 times on easy and normal difficulty, 4 times on hard difficulty.
13.Fixed Azgalor summoning. Black harpies will be summoned instead of the usual harpies.
14.Allowed to transform the second amulet of architects on hard difficulty. Does not require the Aebo amulet.
15.Allowed to hard transmute ore and golden steel rings with the second architect amulet.
16.Replaced the texture of Greg's treasure map. Added treasure on the descent into the swamp. - Thanks to Drag0nS0ul'a.
17.The book stand in the monastery basement will only teach the protagonist the final recipes for OnD swords if the protagonist knows the previous wielder.
The rack will be able to be read multiple times (if the player goes to learn the 3rd sword ruler from Bennett after the first sword).
18.The Holy Messenger's Bow has been moved from the Necropolis to the Cave of Pain. Direct damage against undead and searchers (not counting defense) reduced from 1000 to 500.
19.A separate book has been created to teach the "Consecration of Arrows". The cost per reading is 2 LP The book has been moved from the Necropolis rack to the Cave of Pain Added purchase at Gallahad.
20. Slowed the reduction of the sleep limit while restricting it.
21.Replacing the spear, club and halberd animation with a variant from New Balance. - Thanks Haart.
22.Replaced autumn maple texture. The sun trees stop changing brightness. The protagonist stops getting stuck in the canopy. Updated the texture of the mushroom book. - Thanks to Drag0nS0ul'a.
23.If the main character has a bow or crossbow skill higher than 50%, he gains 1 more iron. If the shooting skill is higher than 90%, he gains 2 extra iron.
24.Reduced high-level regeneration to one-third of the monster's maximum number of lives. Reduced the number of regenerations from 5-10-15 to 3-6-9.
25.Moved the deadspin from Fester's "Where's the nest?" dialogue to Chapter 2. Strengthened stats and defenses.
26.Added @Liker's code to @Hedin's Mini-fixes for Guilds 1.5 plugin to allow spell collisions greater than 100 numbers. Reduced Spirit Arrow's aim and casting range by 500.
27.If the Main Hero hasn't bought back the healer bracelet from Salandril, then the dialogue "So are you going to the monastery, or are you getting another lesson?" the healer bracelet is transferred from Salandril to Gorax.
28.Fixed conditions for creation and extinction of counterfeit inventory for Elena, Rosie, Orlan, Hakon, Zuris, Bosper, Matteo, Salandril, Canthar. Added check for mag. hats and belts.
29.In non-teacher mode, slowed down 1p and bow set by 30%, 2p and crossbow set by 60%.
30. If the Main Character is proficient in Advanced Rhetoric and has a Demon Heart in his inventory, a fork will be available in Ur-Trall's "I have come to speak with you about the Temple of Sleep..." dialogue. The Valley of Shadows storyline can be skipped.
31.If the player chose to travel to the Temple of the Sleeper without visiting the Valley of Shadows, then the Serpentine, Troll's Fist, Sword of Death, Amulet of Red Skin, Amulet of Protection from Magic, Amulet of Protection from Fire will appear in the Dragon Treasures (which are mined with a pickaxe).
32.If the player chooses to go to the Temple of the Sleeper without visiting the Valley of Shadows, he will not have to cast Raff the Destroyer, Reynar of the Curse of Azgalor to complete the quest or gain the achievement.
33. Files for @Hedin's crafting graphics plugin have been added to the Guilds1.5_Scripts.mod file:
CRAFT_SYSTEM_NAMES.CFG and CRAFT_SYSTEM_TRANSLATIONS.CFG.
34.Added a 10second pause between when the protagonist picks up the orb of darkness and teleporting to the demon Shemron. The counter will be in the upper left corner of the screen.
35. On hard difficulty, the life bonus will be active up to 100 maximum lives.
36.Moving the undead caster from the cave under the sun circle to the graveyard behind the mountain with Niklas.
37.Fixed the condition of Asmal's dialogue "Let's start training". Silent Killing training will be available without teachers.
38.Switched dungeon cloaking to run mode after the first skirmish. Will not lag behind the main character.
39. Added Xardas coward mode to normal player settings for wounded humans, monsters and peasants from powerful monsters. If a peasant is 4 times weaker than a monster or more, it will run away from the monster instead of attacking it. If the monster has less than half of its maximum lives, scavengers, rats, ratshrews, goblins, field beetles, ravens, wolves, flies will flee from the aggressor. (The unofficial patch for Night of the Raven by @D36 is used as the basis for the setting.)
40. To produce the healing essence, there is no need for if
41.Removed black crystals from the Valley of the Mines during the quest "Hump | Spirit of Water". Water golems with crystals inside will appear after completing the quest "Ur-Dah, High Shaman of the High Rock Clan". Do not kill the High Rock Clan Chief before starting the quest!
42.Changed the spawn location of the 4 Ricky Diaries in the Valley of the Mines.
43.The protagonist will be able to sharpen the equipped sword if Ramirez is trained in sword making.
44. I've introduced a 1H sword requirement for duels with Alrik to give the Main Hero the full reward.
45. There are 6 volumes of puzzles for Tasse in the Far Valley.
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