(New Difficulty Plugin for Veterans)
Path of Trials – a new optional difficulty as a standalone plugin.
The mod is compatible with all difficulties / SnC / Wrath of Beliar. You can apply all mods and plugins simultaneously and increase the difficulty to the maximum.
The mod has no settings or "customization" options – everything is set in stone.
This difficulty is intended only for very experienced players!
A new game is required for this add-on!
Common elements with the Wrath of Beliar plugin do not stack with it in most cases but function the same way.
The list of changes may expand further
List of changes:
"All plugins affecting gameplay are blocked. Autoloots / locators / randomizers / Ninja, and others.Inventory, x3, skipping dialogues, and similar plugins remain available."
Assassin Guild quests are divided into Chapters 1 to 3.
Thieves Guild quests are separated into Chapters 1 to 3.
The "Paladins’ Supplies" quest from the Merchants Guild is available only in Chapter 3 (i.e., access to the Mining Valley through the Merchants Guild is closed).
Gina is unavailable.
Usual divine gifts are unavailable; new dialogues are available instead (at the statues of the gods).
"At the start of the game, the player must choose 3 permanent debuffs that will apply for the entire game. Think of them as negative perks, similar to Kingdom Come's Hardcore mode.
(There are 11 debuffs to choose from)."
All chests in locations are locked (with a random number of combinations).
To save the game, you now need the "Divine Potion."
- The potions will be available for purchase indefinitely at the statues of the gods / from NPCs / found at some bosses.
- A few potions will be available for free at the start of the game.
- Around 40 of these potions are scattered across Khorinis.
- Many chests in Khorinis also contain potions, but the chests are locked.
- Potions are slightly more expensive from traders than from the statues.
- Potions will eventually be given for free by the gods after a certain period.
- This feature will not be oppressive as the prices for the potions are reasonable.
Joints no longer provide temporary effects (combat trance, etc.).
"Some locations are opened only by the story (chapters); you cannot access them earlier. (Adanos Desert: Chapter 3, Dungeons: Chapter 4, Orc Mine: Chapter 3, Sleeper's Temple: Chapter 4)."
Herb and potion mixing is unavailable.
Powerful magic scrolls (fire rains, etc.) are removed from locations (locations only, not from chests).
"Constantino's and Gallahad's goods are not updated (only by chapters). Exception: rune stones, jars, pure alcohol."
The assortment of Ignaz and some other traders has been limited.
The amount of Black Mist potion is limited.
The number of pouches/potions/herbs in Khorinis and other major locations is reduced by 50%.
- This affects the location itself, not the chests.
- Only common herbs/potions have been reduced, not rare ones.
- Some scrolls have been reduced.
- Some silver and gold items (cups, plates, etc.) have been reduced.
The number of ore veins is reduced by 50% (all types).
The number of stone tablets is reduced by 30% (they are in locations, not in chests).
"The number of tablets to activate teleports has been reduced by 50% (in locations). This means that teleports cannot be placed in all locations."
The amount of goods at traders has been halved.
The amount of resources from monsters has been reduced (hunting).
Transforming into a fly is unavailable (referring to Netbek's rune).
Dice can be played once a week with each NPC.
Fregyal's study of basic transformations is available only from Chapter 2.
The amount of money from pickpocketing is halved.
Selling weapons for a percentage is unavailable for Harad and Bosper.
Baking cakes is available from Chapter 3.
"The number of teleportations is limited to 5 (per day). The number of teleportations can be increased by receiving a 'gift' from the statue of one of the gods. The available number of teleportations will also increase as the chapter progresses."
All earned experience is reduced by 25%.
In some cursed places, Black Mist dissipates.
"The Firefly on this difficulty does not collect: valuable items, rare herbs/potions, stone tablets.
- The radius of looting corpses/items is significantly reduced.
- Herb collection for ore is unavailable."
Lares does not lead the hero to the excavations, the eastern forests, or Onar's farm.
"Roads are no longer safe!
- Every day, bandits may appear in Khorinis, Jharkendar, and some other locations.
- They will stand in random spots near roads.
- Once you defeat the bandits, you can turn their heads into the city authorities."
No bonuses for blacksmithing.
"During the dark hours of the day (between 10 p.m. and 5 a.m.), bandits will activate in Khorinis, who may have valuable loot (valuable loot won't always be available).
- You won’t find them at other times of the day.
- They will be located in random spots on the roads.
- (Works until Chapter 3)."
Some locations have a few extra monsters (slightly).
Boss health is increased by 30%.
Spiders have appeared somewhere in Khorinis.
There are also a few hidden changes concerning people.
The aggro radius (the range in which a monster attacks the hero) is enlarged.
Bandits have a small chance to use magic scrolls against the hero.
Bandits will be able to call their friends for help.
Every boss (even animals) will deal small true damage to the hero (works like a complex nightmare).
Animals and undead deal 15% more damage during the dark night hours.
Mana regeneration (from skills) is halved.
Parry, block, and stretch movements now consume stamina (stamina itself is removed; animations are not blocked).
Jump, block, and dodge movements now consume stamina (stamina itself is consumed, but animations are not blocked).
"Monsters remember their aggro radius; each time a monster 'roars,' this radius increases.
- If the monster has seen the player often, it will attack without warning."
Class/Build Changes:
One-handed weapons are weakened by 20% damage, swords and dexterity-based swords by 35%.
Shield block chance is halved.
Bonus damage from magic swords and staves has been reduced by 40%.
The druid is weakened by 35%.
The poison build is weakened by 40% in poison damage.
Dual-wielding damage is weakened by 35%.
All periodic effects (burning, curses...) caused by the player are weakened by 35%.
Scout's powders are weakened by 35% damage.
The Vanish skill is unavailable for the scout.
"Artificial weapon enhancers added to NB do not work in this mode. (Weapon enhancements of ~15%) (we are talking about invisible upgrades in the code for the player)."
Combat totem damage has been reduced by 50%.
The shaman’s Wind damage (passive while fighting with weapons) is weakened by 35%.
Some Dark Knight abilities are weaker (runes).
Demon Hunter damage is reduced by 20% in ranged combat.
Bow and crossbow damage reduced by 30%.
Two-handed weapons are weakened by 20%.
Summoned creature damage has been reduced by 60% (applies to controlled creatures as well).
Some cursed abilities are weakened.
For ASnC mode:
No bonus rewards in the form of items and extracts for bosses.
"The ASNС settings coefficient cannot be higher than 30% at this difficulty. (That is, no matter the setting, it will not be counted above 30%)."
No dexterity bonus for theft.
Release Date: October+
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