Fixed a bug in the quest "Desecrated Statues." It can now be completed in Chapter 4 (applies to a new game if you have already progressed to Chapter 4).
Minor fixes in "Raven's Nightmare."
The Cursed Prior and Haniar the Blind can no longer be damaged by bleeding.
A new save point has been added to the Cave of Pain (before the final room).
The number of fishing attempts per day has been reduced, and the chances of catching a fish or shell have been decreased.
Fixed issues with penetration values for certain spears (incorrect penetration percentages were set).
Fixed a bug in the G1 combat system where releasing the focus button during a side attack would result in the attack not damaging the enemy.
Improved strafing in combat mode for G2 controls, depending on weapon mastery. At mastery level 0, strafing is standard; if weapon mastery is above 0, the timing requirements for button presses are slightly reduced. However, strafing will not start earlier than usual, but early button presses will no longer be penalized.
Added (or restored) the ability to lock onto a target in the hero's field of view, with the default key combination being Ctrl + V.
Food and water now satiate the hero slightly less.
Learning orc weapons now costs 15 LP instead of 10 (in ASnC, it costs 15,000 gold).
The player can learn orc weapons as early as Chapter 1 if they become a shaman. An orc shaman teaches this skill.
Minor changes to the stats of early orc weapons.
Added 5 new weapons to the orc weapon lineup. Two new weapons have been added to crafting.
An orc shaman, Hash-Gor, now has a recipe in his loot.
After killing Azgalor, Ur-Grom will reward the player with a new weapon.
On Irdorath, the orc leader now has a new weapon.
Fixed a bug where the hero could lose stamina while using spells.
Fixes in the "Experimental Scripts" plugin.
Fixed a bug with missing minimal bleed damage when using more difficult plugins.
Fixes in the "Path of the Damned" plugin.
A direct attack now requires 250 stamina per hit. It has a 6 second cooldown and deals more damage.
Kick now learns at level 16, requiring 120 strength and 200 stamina. Otherwise, no changes.
Circular Strike has a 4 second break.
Darkness Emanation ability now reduces undead bleed by 20% in addition to restoring 5% HP after killing an undead.
Enhanced the "Know Enemy" ability for fist fighters. Upon learning it, the hero deals more damage to dragons.
Remus is now always on the ground floor of the castle (easier to find now).
Is it possible to set the minimum hp require for familiar of dammed class to start healing the player like the "Last chance" skill? I've been in many situation where I have enough energy for a buff but familiar start healing right as my drop to 80% or so